Warzone 2117

For code related discussions and questions

Warzone 2117

Postby atoi2017 » 14 Feb 2017, 13:36

Guys, lets work on a new project. The sequel to 2110. Let's make it available on iPhone and android, and even Raspberry Pi.
I'm going to start my own project from scratch and try to learn from 2110. I could use your help, I am a brand new programmer, I can buy the books and look up the APIs obviously but as you know there is a crazy amount of overhead to learn.

However, if you are interested, I have created a blank repository on GitHub, and I want to keep this spirit alive. And with any luck maybe we can monetize it somehow so our efforts are paid out. We work hard for it.
atoi2017
New user
 
Posts: 3
Joined: 11 Feb 2017, 16:17

Re: Warzone 2117

Postby Guardsman Brendo » 14 Feb 2017, 17:47

Interesting idea. I have heard of(but not played) many 'sequels'. My only comment is that you should look at the end of the very last cutscene on campaign and incorporate that in.
User avatar
Guardsman Brendo
Rookie
Rookie
 
Posts: 28
Joined: 01 Mar 2016, 00:12
Location: Pre-collapse United States

Re: Warzone 2117

Postby NoQ » 14 Feb 2017, 18:45

1. Take a single bug of your choice in our bug tracker.
2. Make a patch to fix it.
3. See how much time it took to perform steps 1 and 2.
4. Multiply by around 20000.
5. That'd be the amount of time you'd need.
6. Still think it's a good idea?
User avatar
NoQ
Elite
Elite
 
Posts: 5985
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Warzone 2117

Postby atoi2017 » 15 Feb 2017, 14:46

Yeah I know it's an insane amount of work, like any program. especially if you are new like me. I just barely only have SDL initialized so far and I'm learning as I go, and there is a lot to learn.
I would guess that the quickest workflow would be to use CryEngine or UE4, or something as a jumping off point and not have to reinvent the wheel for all the eye candy. That alone takes a lot of work and learning. I'm still leaning on trying to do it from scratch, but I haven't gotten as far as trying to work with meshes and renderers yet. :)
atoi2017
New user
 
Posts: 3
Joined: 11 Feb 2017, 16:17

Re: Warzone 2117

Postby Tzeentch » 16 Feb 2017, 00:29

Well, he is eager! :)

Just work every hour of every day and you will be sorted out. Why 2117?
More or less grey
User avatar
Tzeentch
Trained
Trained
 
Posts: 232
Joined: 14 Oct 2012, 14:24

Re: Warzone 2117

Postby vexed » 17 Feb 2017, 06:01

atoi2017 wrote:Guys, lets work on a new project. The sequel to 2110. Let's make it available on iPhone and android, and even Raspberry Pi.
I'm going to start my own project from scratch and try to learn from 2110. I could use your help, I am a brand new programmer, I can buy the books and look up the APIs obviously but as you know there is a crazy amount of overhead to learn.

However, if you are interested, I have created a blank repository on GitHub, and I want to keep this spirit alive. And with any luck maybe we can monetize it somehow so our efforts are paid out. We work hard for it.


Erm, if you are in it to earn $$$, then, you really won't be earning much, if at all.
Not to mention that getting stuff on the Apple store is a minefield because of the their insane license they make you sign, and trying to get GPL content up there and so on, and getting permission from content owners to try to do a dual license for you, and all that good stuff.
Won't be fun.

Since you are just starting out, I would also say to take it one step at a time, play around with the code, some stuff is logical, most isn't immediately logical, if at all.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
User avatar
vexed
Inactive
Inactive
 
Posts: 2358
Joined: 27 Jul 2010, 02:07


Return to Coding