auto assign numbers to units

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tmp500
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auto assign numbers to units

Post by tmp500 »

i usually group specific units to numbers. ctrl+1, ctrl+2 etc. so what i do all the time after new unit gets produced is select a pod unit ctrl+z, ctrl+1, then the same for a mg unit to ctrl+2. it would be allot easier if a unit gets automatically assigned numbers in the design menu. so for the first unit i design it gets the number 1, 2nd design number 2 etc..
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Re: auto assign numbers to units

Post by iap »

I do this too.
However, making this change will take another function that is unique only to commanders.
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Andrie
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Re: auto assign numbers to units

Post by Andrie »

No is should not be unique to commanders!
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Re: auto assign numbers to units

Post by Stratadrake »

Hmm ... this could be a useful thing to do per factory. Say, on the Factory settings panel (right-click a factory) there are numbers 1 through 0 allowing you to automatically assign factory production to a numbered group. If you've just sent a numbered group in for recycling, you could assign that group number to the factory and manufacture that whole army over again.

It does, however, dilute the fact that commanders are otherwise the only targets you can automatically assign factory production to. (Which would take priority over this anyway.)
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Re: auto assign numbers to units

Post by iap »

Andrie wrote:No is should not be unique to commanders!
If you don't like to play with commanders, then you would want this feature to work on groups. But commanders must have some features uniqe unly to them, because otherwise there will be no other reason to use them.

Right no, to use or not to use commanders is a choise, but taking this feature (making it not uniqe) could make this choice meaningless.
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Re: auto assign numbers to units

Post by Emdek »

Such feature probably shouldn't be unique to commanders, their role should be (and it is) something more than delivery points. Being delivery point has nothing to do with commanding other units, it only helps in managing armies commanded by that special unit and shouldn't be its most useful feature, only such addition.
Personally I think that both types of grouping should work in exactly the same way (or at least to be as similar as possible).
Adding such feature could require changing UI a bit, to make more room for additional identifiers (especially if we could allow to specify additional ones, above 0 - 9 numbers, like unused letters).
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Avestron
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Re: auto assign numbers to units

Post by Avestron »

Auto-assigning group numbers can but should not be a commander-exclusive feature.

It would also be nice if the vehicle design section permitted particular units to automatically be assigned particular group numbers (automatically null by default). It would be nice if all HMG Panther Tracks were assigned to group 2 (by choice).

/\/\/\/\/\

Commanders can serve other means of being unique - they already serve as a force multiplier - and it would be interesting if they could determine formations and sub-formations. Such would either be done by selecting any of a number of formation options, or could be accessed via a panel similar to unit design but specifically intended to create your own formation. Want a defensive curve frontline of HMGs backed up by a cluster of Mortars? Sure, why not? Perhaps a straight perpendicular battery line. Or perhaps a focal reverse curve for pesky hardpoints.
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Re: auto assign numbers to units

Post by Emdek »

Avestron, yeah, I would also like to see formations someday, but it's pretty hard to implement, especially how they should behave when going through narrow corridors...
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Re: auto assign numbers to units

Post by Giani »

Emdek wrote:...especially how they should behave when going through narrow corridors...
The units would make a special formation. :hmm:
It would also be nice if the vehicle design section permitted particular units to automatically be assigned particular group numbers...
I think that the groups could be assigned by factory, I mean the same way as "retreat at heavy damage". So all new units assing to a group.
Last edited by Giani on 27 Aug 2012, 01:14, edited 1 time in total.
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Re: auto assign numbers to units

Post by Emdek »

Giani, yeah, but someone must create algorithm for that. ;-)
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Re: auto assign numbers to units

Post by Avestron »

Or maybe have formations involve, for the sake of avoiding over-complexity, 2 (max 3) sub-formation groups.

Have each category sub-numbered so that a player can assign unit-types to particular sub-formation groups in the order within s/he wishes them to be.

For instance:

Lets say that Player manufactures 10x each of tracked HPVs, hover HMGs and hover Mortars, and has a commander that he would like to assign them to. Then the player chooses to assign a formation.

The user interface would feature several layers of formation elements that make up a full formation. Each element can be assigned its order of units to further enhance customization.

In the current scenario the Player may choose to assign the 1st layer of the formation to be 'Tight Frontal' and assigns all 10 HPVs to it. The 2nd layer may be set to 'Forward Flanks', assigning 10 HMGs to it, and the support may come in the form of a 'Loose Back'.

Tight Normal and Loose are simply represented via a set of three finer buttons near the main button. Normal is set as default.

The formation AI will attempt to ensure that all units within the formation act within the tolerance of the formation. So tracked vehicles will reduce mobility as a whole. Having each formation selection assign a number of 'reserved' placements near the Commander would help to ensure that formations are able to dissolve and re-integrate when near and past obstacles. The tolerance, when exceeded, would allow units to break formation, simply having them seek to re-integrate into another lower importance reserved spot if available. If not then the unit simply straggles behind, seeking its chance.
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Re: auto assign numbers to units

Post by Stratadrake »

Giani wrote:
Emdek wrote:...especially how they should behave when going through narrow corridors...
The units would make a special formation. :hmm:
The problem is that as easy as it is to visualize conceptually, when you actually try to define it programmatically it gets . . . really, really complicated.
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