Being able to queue up building on flaming oil wells.

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ermns
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Being able to queue up building on flaming oil wells.

Post by ermns »

Hello :)

I just don't see the point in NOT being able to queue an oil pump, on top of on oil well that is burning.
Even if the builder truck reaches its place and the oil well is burning, then it could wait until the fire is over and then build the pump and move on into building whatever else is on its queue...

What do you think?
Lord Apocalypse
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Re: Being able to queue up building on flaming oil wells.

Post by Lord Apocalypse »

Good idea, but not sure how hard it would be to code. Probably not hard but...
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aubergine
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Re: Being able to queue up building on flaming oil wells.

Post by aubergine »

There was a lot of discussion about burning oil wells over in the Balance forum that might be of interest: viewtopic.php?f=42&t=9081
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Emdek
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Re: Being able to queue up building on flaming oil wells.

Post by Emdek »

ermns, yeah, that was proposed some times already and of course I support that, the only (minor) question is how to do that sensible, should truck wait (if order list is longer and there are other tasks after that) or automatically move that order as next (with some checking so it won't do that in loop if it will become last one) until it will be possible to do that. In most cases second one makes more sense until it will cause long trips if ordered tasks are very distant.
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Lord Apocalypse
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Re: Being able to queue up building on flaming oil wells.

Post by Lord Apocalypse »

so check distance vs time? If trip to next stop takes longer than the well will burn wait, if not proceed and recheck well after next qued build.
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Emdek
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Re: Being able to queue up building on flaming oil wells.

Post by Emdek »

Lord Apocalypse, yeah, such thing could work too, but we would need some function to get such time (which would be useful for another idea).
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Lord Apocalypse
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Re: Being able to queue up building on flaming oil wells.

Post by Lord Apocalypse »

i'm assuming you are referring to the pathfinding? Since the que has the objects location x/y/z and each unit/object tracks its own location and speed how hard would it be to write a function that figures the math for x speed over y distance takes t amount of time?
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Emdek
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Re: Being able to queue up building on flaming oil wells.

Post by Emdek »

Lord Apocalypse, yes, path finding. And I think that wouldn't be so hard and as I've stated above some other ideas could take advantage of it. ;-)
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crass
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Re: Being able to queue up building on flaming oil wells.

Post by crass »

ermns wrote:Hello :)

I just don't see the point in NOT being able to queue an oil pump, on top of on oil well that is burning.
Even if the builder truck reaches its place and the oil well is burning, then it could wait until the fire is over and then build the pump and move on into building whatever else is on its queue...

What do you think?
just shoot it with fire and soon after you can build :lol2:
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Emdek
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Re: Being able to queue up building on flaming oil wells.

Post by Emdek »

crass, taking advantage of a known bug (wasn't it already fixed anyway?) is not a real solution. :-P
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ermns
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Re: Being able to queue up building on flaming oil wells.

Post by ermns »

After all this is not my intention in writing this suggestion.
The idea is to be able to queue up.. which is not the case even with this solution.
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Re: Being able to queue up building on flaming oil wells.

Post by Lord Apocalypse »

The first post by emdek is the answer to the idea. Been proposed, thought about, but no one has tried to add it in. Then additional question to the idea that I had an idea for.. so answer given, just needs more discussion and someone to add the code in ;)

Just ignore the post by crass though as it was rather off topic.
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Re: Being able to queue up building on flaming oil wells.

Post by crass »

I saw they added this :lol2:
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