Texture Resolution = All Equal

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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iamaloner
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Texture Resolution = All Equal

Post by iamaloner » 24 May 2012, 16:15

I am anoyed by difrience in resolution in textures per cm2...

Warzone 2100 textures should need some redesing, as all textures should have same ammount of pixels per cm2.
So if textures in WZ 2100 are made well and all textures have same pixels per cm2 then it will be good and objects and terrain will have same details in textures and make game nicer...

Also I would like to see better blending then in current version 2.39 and that Radar spins properly... I noticed the first time I played WZ2100... 2 years ago.

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Emdek
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Re: Texture Resolution = All Equal

Post by Emdek » 24 May 2012, 16:17

Have you checked current version, 3.1 beta 10?
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Giani
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Re: Texture Resolution = All Equal

Post by Giani » 24 May 2012, 16:19

iamaloner wrote: Also I would like to see better blending then in current version 2.39 and that Radar spins properly... I noticed the first time I played WZ2100... 2 years ago.
I don't know if you mean better textures or what, but 2.3.9 is "abandoned", because devs are working on beta verions.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501

iamaloner
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Re: Texture Resolution = All Equal

Post by iamaloner » 24 May 2012, 16:22

I dont mean like better texturer, dummies...

I want to say that if there would be low, mid or high res textures that all textures have same ammount of pixels per cm2...
You dont know what is cm2(centimeter square<cm2). Sorry if my english sucks.

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Emdek
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Re: Texture Resolution = All Equal

Post by Emdek » 24 May 2012, 16:35

iamaloner, have you measured that?
I would like to see opinion from artwork designers etc. :-)
Also, I wouldn't say that all would need the same density, with big enough minimal one it wouldn't make real visual difference (though higher density could waste resources and effects of scaling could look bad).
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iamaloner
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Re: Texture Resolution = All Equal

Post by iamaloner » 24 May 2012, 16:41

I forgot about density... Its something like that... Well if density of textures are the same then every texture would have same quality of detail and maybe if possible, make a possible texture codec that supports that density of textures if possible, to improve performance... Right?

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Re: Texture Resolution = All Equal

Post by Jorzi » 24 May 2012, 21:58

Not entirely sure what you're trying to say, but I am pretty sure that all the current ground textures have the same resolution and scaling. Decals have a little bit lower resolution, though, and I have already requested to bump decal resolution up to 256
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iamaloner
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Re: Texture Resolution = All Equal

Post by iamaloner » 24 May 2012, 22:06

OMFG... Cant you understand... *** dumb people...

I want that density of pixels would be the same...OMFG... So... nvm...
Last edited by Staff on 25 May 2012, 01:05, edited 1 time in total.
Reason: ... breaking forum rules

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Giani
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Re: Texture Resolution = All Equal

Post by Giani » 24 May 2012, 23:32

iamaloner wrote:OMFG... Cant you understand... **** dumb people...

I want that density of pixels would be the same...OMFG... So... nvm...
You know this is a forum, right?
And don't complain that nobody understands you if you explain everything in two words. At least use simple words or write the sentences well. :annoyed:
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501

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Re: Texture Resolution = All Equal

Post by Staff » 25 May 2012, 01:06

iamaloner has a nice month long vacation, since they obviously can't follow forum rules, even though they were warned.
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Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.

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