Let the oil run out

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
spacemanblue
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Let the oil run out

Post by spacemanblue »

Let the oil run out and have farms for bio fuel with refineries and harvesters, and maybe some solar power generators with buildings and towers going off line (I know it sounds like command and conquer).
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Iluvalar
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Re: Let the oil run out

Post by Iluvalar »

There is nuclear reactor, housings and solar power in my mod NRS.
Oh ! also, civilians, financial centers and an obscure trade good system.
There will be farm as soon as someone give me the 3d model for it. ^^

This is a very frequent request. Lurk around on the forum ;) .
Heretic 2.3 improver and proud of it.
Jorzi
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Re: Let the oil run out

Post by Jorzi »

I was thinking of doing a greenhouse but there's no support for partial transparency...
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aubergine
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Re: Let the oil run out

Post by aubergine »

Discussions of possible Scavenger Wars campaign includes plans for things like biosphere and such like. So would be nice to have such models, even if they aren't transparent.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
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Berg
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Re: Let the oil run out

Post by Berg »

Time will tell
Turtlemaster1221
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Re: Let the oil run out

Post by Turtlemaster1221 »

Careful or this game will turn to CaC :wink:
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Mr T
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Re: Let the oil run out

Post by Mr T »

About the oil spill (or maybe more about transporting oil), always wondered how the oil get to the Power Generator far away in the camp.
Even more strange is how it comes to the trucks.

But if it was pipelines that hade to be drawn (with oil spill on the way) or small power generators at every oil Oil Derrick, and the trucks hade to refill the energy, the game wode be totaly different.
More believable, more "building" and guarding pipelines (with I would love), but not the war game I think ppl trying to make.
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aubergine
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Re: Let the oil run out

Post by aubergine »

It's transported to where it's needed by invisible unicorns.
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-- https://warzone.atlassian.net/wiki/display/GO
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Iluvalar
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Re: Let the oil run out

Post by Iluvalar »

aubergine wrote:invisible unicorns.
Which are not pink, because we all know there is only one such invisible unicorn.
Heretic 2.3 improver and proud of it.
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Mr T
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Re: Let the oil run out

Post by Mr T »

aubergine wrote:It's transported to where it's needed by invisible unicorns.
:lol2:

Big nuclear bomb = unicorns.
Hope no little girl finds this info and start getting ideas about how to get their own unicorn in the future :-)
It wasn't the NASDA system .....It wasn't the "al Qaida".... It was the "THE SMALL CUTE GIRLS"!
Their goals was very different. It was not like "al Qaida" or NASDA, to gain power (or maybe it was the same, they all wanted unicorns ????)
The only thing we know is that the way to get to the goal was the same, with nuclear bombs !
Jorzi
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Re: Let the oil run out

Post by Jorzi »

Speaking of unicorns: http://abstrusegoose.com/120
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zydonk
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Re: Let the oil run out

Post by zydonk »

See Earth 2150 for a variety of power supply solutions. Wonderful animations too. A lot to learn there.
crass
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Re: Let the oil run out

Post by crass »

why do people make these silly suggestions? are they trying to ruin warzone? :annoyed:
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Giani
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Re: Let the oil run out

Post by Giani »

crass wrote:why do people make these silly suggestions? are they trying to ruin warzone? :annoyed:
No, because all the ppl in the world doesn't like the same thing in the same way. For something the mods exist.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
crass
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Re: Let the oil run out

Post by crass »

Giani wrote:
crass wrote:why do people make these silly suggestions? are they trying to ruin warzone? :annoyed:
No, because all the ppl in the world doesn't like the same thing in the same way. For something the mods exist.
you can't control how much oil each well has in a mod that needs to be changed inside
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