Factory Production
- Zodiark77777
- Greenhorn
- Posts: 6
- Joined: 19 Jun 2011, 18:35
Factory Production
It's always been sooooo annoying or time-consuming to have to pic every factory individually and assign production and assign waypoints and assign loops...what if there was a structure, like some factory control center research that you would research, and then you could control all factory production from your command center? you would simply click a unit multiple times and those orders would be instantly devided among avaliable factories, which would then deliver them to a singular waypoint! (because how often do we not have our factories in the same place?) this would save time and, possibly, the game.
- Saberuneko
- Regular
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Re: Factory Production
I tend to have 2 or 3 outpost far from base, to attack my enemy faster.
This idea wouldn't work for me.
This idea wouldn't work for me.
Re: Factory Production
I suggested this a year ago or something very similar, would come in especially handy in master where you can have up to 45 factories. And yea i always put my factories together or at least my delivery points so would work for me.
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- Shadow Wolf TJC
- Regular
- Posts: 1047
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Re: Factory Production
If you're trying to suggest that this game needs a method for being able to queue up production orders for factories without having to manually bring them into view and select them from the battlefield, then that's already been established since this game came out. You can queue up production orders from each of your factories through the sidebars.
However, if you're suggesting that we should be able to queue up orders from multiple factories simultaneously (like in Starcraft 2), then I'd say that that's a good idea, though it shouldn't be implemented into the form of a structure. Rather, I think that such a feature would most likely be implemented as a built-in feature of the production tab.
However, if you're suggesting that we should be able to queue up orders from multiple factories simultaneously (like in Starcraft 2), then I'd say that that's a good idea, though it shouldn't be implemented into the form of a structure. Rather, I think that such a feature would most likely be implemented as a built-in feature of the production tab.
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Re: Factory Production
I think he's saying he'd like multiple factories to receive the same order, but only need to give that order once.
Sounds like a nice feature to me
Sounds like a nice feature to me
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
- Saberuneko
- Regular
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- Joined: 15 Jan 2010, 18:20
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Re: Factory Production
If you can group factories independently, yeah, it would be useful.
Re: Factory Production
A good system I have encountered is simply being able to select multiple factories, where every factory recieves the same order. Also, waypoint could be set, for example, by issuing a move order to the factory, although that is less important since you uysually only do it once in the game.
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Re: Factory Production
Also hotkeying factories like unit groups, etc.
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- Zodiark77777
- Greenhorn
- Posts: 6
- Joined: 19 Jun 2011, 18:35
Re: Factory Production
yes, this is what i have implies.effigy wrote:I think he's saying he'd like multiple factories to receive the same order, but only need to give that order once.
Sounds like a nice feature to me