Warzone 2100 wish list - all can contribute_part 1

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
WarzoneFan
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Re: Warzone 2100 wish list - all can contribute.

Post by WarzoneFan » 26 Sep 2007, 04:37

If any of this has be discussed already - forgive me for repeating - I'm new to the forum.

Also forgive me if I sound unrealistic - I can't program to save my life.

1) Pathfinding has to be fixed. We all know why.

2) Is it possible to design a small working utility that will convert .wdg map files to .wz?
I know there is a program called wdg-explorer - but that program is flakly to say the least.


3) If at all possible - an engine update to bring the game a new an improved look.

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Terminator
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Re: Warzone 2100 wish list - all can contribute.

Post by Terminator » 05 Oct 2007, 00:08

I recall one thing... in wz2100 0.2.2 beta 2(or sensor vision when press "z" in WRP version) when I enter a cheat mode & type different codes I could change a map vision("distance fog" or "Fog of war") but after couple time I entered it I dont know how but this modes works at the same time & it was very beautifull "mixed" type will call it "distance fog of war".

So it would be wounderfull if you(devs) can add 3rd type (this mixed) > means add it optins & in MP setup (3rd button)

Sounds easy for me...:) but everything depends up to you
Last edited by Terminator on 25 Oct 2007, 23:22, edited 1 time in total.
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Dizzi78
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Re: Warzone 2100 wish list - all can contribute.

Post by Dizzi78 » 06 Oct 2007, 18:20

Hm, I'm making new sounds and music...
Better texture resolution? I doubt that is easy
Another hover technology. Slower but stronger :S something like that.

BTW, shoudn't there be a list of what the developers are doing? what happens if someone trys to do somthing and someone else is already making it :(
Last edited by Dizzi78 on 08 Oct 2007, 00:51, edited 1 time in total.

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Re: Warzone 2100 wish list - all can contribute.

Post by Commander_Keyes » 14 Oct 2007, 13:31

A nightly build for max!

I wanna have two or three turret tanks too!

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Re: Warzone 2100 wish list - all can contribute.

Post by alant2b » 21 Oct 2007, 00:41

A unit that is a mobile factory, when on away missions or you base is destroyed or you are escaping, allowing a "truck2" to create weapons would help a lot.

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Delphinio
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Re: Warzone 2100 wish list - all can contribute.

Post by Delphinio » 25 Oct 2007, 18:28

ok well i think many weapons/bodys are not very usefull in warzone.
for ex. heavy laser, plasma cannon, a few vtol bombs, wyvern and dragon body.
and u can get the strong lancer weapon to fast... but ok, mods can change that.

and now comes that what the "new" warzone need again.
- a in game auto map download
ok thats all  :D pls add it
mfg SoS-Delphinio

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Delphinio
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Re: Warzone 2100 wish list - all can contribute.

Post by Delphinio » 26 Oct 2007, 00:14

next idea:
give buildings only then the full armor when they are done build.
and if they only half build then make them weak... a few shots and boom.  ;)

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Re: Warzone 2100 wish list - all can contribute.

Post by Rman Virgil » 26 Oct 2007, 08:35

Delphinio wrote: next idea:
give buildings only then the full armor when they are done build.
and if they only half build then make them weak... a few shots and boom.  ;)
* I remember that cheap trick diversionary "tactic".

* Good one, Delphinio. :)

* What was that other one for bogus ranking-up  ??

* Oh, yea, wasn't it shooting at your own tank-traps to gain experience status ?

- RV :)
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commondragon
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Re: Warzone 2100 wish list - all can contribute.

Post by commondragon » 02 Nov 2007, 00:40

EASY TO USE MAP EDITOR

Thank you...
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Serman
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Re: Warzone 2100 wish list - all can contribute.

Post by Serman » 02 Nov 2007, 03:32

Yeah, the current map editor is just way too buggy, and not user friendly.

It also requires alot of manual re-naming, placing, etc.

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Re: Warzone 2100 wish list - all can contribute.

Post by lav_coyote25 » 02 Nov 2007, 05:18

oh please! >:(  nothing wrong with the map editor!  its just old...  you too would be ... crotchety...  if you were that old. ;D
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1984Softy
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Re: Warzone 2100 wish list - all can contribute.

Post by 1984Softy » 04 Nov 2007, 20:54

Hi folks,

I know most of you folks have been playing and modding this game for years, but I am fairly new here.

I would like to post a couple of wishes that I hope haven't already been posted.

As a new player I find that what this game needs most is information. I would like to see an in-game databank containing all the information contained in the /stats/..txt files. Such things as body armor, thermal resistance, speed, etc. weapons range, damage, splash damage, etc. basically all the info that's in the txt files.

It should be possible to get this info directly from the txt files in-game, then the data would be accurate no matter which version or mod is running. I think best would be if you could add a menu item to the options menu, but an external tool would also be okay. Possibly you could also add tech tree information as well, but that can be found in the internet.

I would also like to see an Artillery Commander unit that can have artillery units return to it after they have been repaired.

Bill

Edit  In the meantime could one of you super programmers possibly tell me what each of the values in the txt files stands for? Maybe by e-mail.
Last edited by 1984Softy on 04 Nov 2007, 21:08, edited 1 time in total.

Per
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Re: Warzone 2100 wish list - all can contribute.

Post by Per » 05 Nov 2007, 00:12

1984Softy wrote: Edit  In the meantime could one of you super programmers possibly tell me what each of the values in the txt files stands for? Maybe by e-mail.
It is not a secret. It is just badly documented. If you do not find the answers in lav_coyote25's documentation site, try the Access database that shipped with the original source release. If that does not help, or is too outdated, you will have to go to the source, quite literally. The file src/stats.c in the code contains the only authoritative, updated documentation (as it is) of these fields.
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Re: Warzone 2100 wish list - all can contribute.

Post by Watermelon » 05 Nov 2007, 20:06

1984Softy wrote: Edit  In the meantime could one of you super programmers possibly tell me what each of the values in the txt files stands for? Maybe by e-mail.
in case anyone still cares about it:
http://bwiki.wz2100.net/modding_mapping:txt_files
tasks postponed until the trunk is relatively stable again.

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Re: Warzone 2100 wish list - all can contribute.

Post by psychopompos » 08 Nov 2007, 10:55

01 - sensors;
A_ i would like sensor units/structures to have a few of the command turret attributes, namely, returning to the assigned sensor after repairs.
B_ sensors telling the units to shoot nearest enemy when left alone, rather then just not assigning targets & getting your artillery killed.
C_ set distance artillary keep from the sensor.
D_ fixed implements auto target if sensor tank spots an enemy they can hit.
E_ a (force colour here) line showing the extreme of sensor units LOS when selected. use t "sensor LOS"(apparently there was a cheat for something like this in the past)

02 - commanders;
A_ tanks assigned to a CT/sensor shoot at enemy if commant turret cant see it & is idle.
iv noticed sometimes tanks just sit & get shot if the CT/sensor hasn't targeted said unit)
B_ commander ALWAYS keeps 2 or 3 units between it & the enemy, retreats from fire.
well stays in the middle of its assigned units anyway

03 - some kind of traffic behaviour, so units will avoid/drive around each other, turn to left of on-coming units or something.
instead of looking like a rugby scrum in bottle necks.
b_ tanks always give way to passing commanders/units retreating from heavy damage etc.

04 - set formation shape (lance / standard / array) & density (close / standard / wide)

--- hopefully those would lower the need for some of the more annoying micro-management issues

05 - see key map in game(from pause menu)

06 - raise the build likelihood for enemy units and more aggressive replacement /repair of (lost) structures.
some thing to keep the pressure up with the timer off.

07 - transports;
A_ the ability to build LZ's for transports, each LZ(up to 5 i guess) then builds 1 transport which, you can use to transport heavy units across large maps quickly(fill it, click launch, select destination,)
B_ raise transport capacity to 12
C_ cybers take half the space of tanks

08 - laser vtol dont need to re-arm & mg vtol gets 2x current ammo.

09 - pre design your force (once you research the tech, the unit apears)
have the build options in tabs
1= systems,
2= cannons, MG & lasers,
3= rockets&missiles,
4= artillary/indirect
5= AA(or bombs if vtol)

10 - some kind of specific anti vtol sensor that you assign vtols to. this then sends your vtols to intercept the enemy vtols
(a vtol specific anti-vtol weapon might be nice too.)

--- less tediousness of game play

11 - unit limit
A_ see remaining unit limit XX/100 on screen, below timer or something use t - "unit count" to activate(what is the unit limit anyway?)
B_ seperate limits for vehicals, cybers & vtols

12 - play music from, and set playlist of music from my computer in game.

14 - manually target structures

slight modification to units so there are no gaps between the body & propulsion.
they look like a cross between tanks & rayman.lol body kinda hanging in the middle.lol

would it be possible to have twin turrets fire alternatly? double rof rather then double punch.
lancer, atm, scourge types fire 2 shot volley, then single shot at half reload until target is gone?
--- i just think it would look better


oh yes,
units dont drop their group numbers when they go for repair.
and set maximum stored resources to 20'000. make people think more bout what they do.
actually being able to tell a tank which unit to guard
Last edited by psychopompos on 09 Nov 2007, 07:52, edited 1 time in total.
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