Warzone 2100 wish list - all can contribute_part 1

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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GiGaBaNE
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Warzone 2100 wish list - all can contribute_part 1

Post by GiGaBaNE » 04 Jul 2007, 03:58

first let me say, if my creating this topic bugs any mods in here feel free to merge it with the appropriate topic from the 2nd post (couldnt find an appropriate topic that still seemed active, prolly cos im wired and its 3am).

//GiGaBaNE: If you wish to make reccomendations for the game please try use one post per person for it and edit new ideas into it, makes life a lot        easier for developers, coloring your suggestions may be good too. =)
//Lav: stickied - so as not to loose the wishes as per watermelon.
//Kamaze: Removed the contact info and shortened the title a bit. (We can see your email anyways ;))
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GiGaBaNEs wish list

Post by GiGaBaNE » 04 Jul 2007, 04:01

ok a collection of things i would like to see put into this GPL version of warzone 2100, i will edit this post for future idea's and not add more posts..
(this color = simple idea this color = link to more detailed explanation
1 ) the save list changed to time indexed not alphabetic
2 ) the sound fixed to be "full screen" not just a fraction of the screen
3 ) minipod rockets changed to attack incoming enemy rockets and bombs
4 ) Replace Tanktraps with "wall 2" because in massive battles there are not enough walls (e.g impossible to surround 2 'bases' on ziggurat map)
5 ) more ports allowed, one for each player slot at least, so that lan parties on routers are possible (wasnt a problem in retail release)
6 ) Better building spacing.
7 ) Skirmish mode campaigns!
8 ) Cyborg commander ((build and shoot) tribute to TA/ Sup Com)

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Re: GiGaBaNEs wish list

Post by Watermelon » 04 Jul 2007, 09:38

maybe we need a sticky wishlist thread?cause many wiselist threads(terminator's and others) have been lost due to inactivity.


done. and your welcome. ;D
Last edited by lav_coyote25 on 04 Jul 2007, 09:57, edited 1 time in total.
tasks postponed until the trunk is relatively stable again.

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Re: WarZone 2100 wish list started by GiGaBaNE

Post by GiGaBaNE » 04 Jul 2007, 12:24

yay much appreciated.  :D
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Re: WarZone 2100 wish list started by GiGaBaNE

Post by Watermelon » 04 Jul 2007, 16:17

Thank you.  :)
tasks postponed until the trunk is relatively stable again.

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Re: WarZone 2100 wish list started by GiGaBaNE

Post by Olrox » 04 Jul 2007, 20:12

  More detailed vehicles n structures (the current ones looks like texturized cardboard boxes, seriously) :D

  P.S.: "Wait, aren't you helping this to happen by modelling?" Yep. ;D

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Re: Warzone 2100 wish list - moved to here.

Post by lav_coyote25 » 06 Jul 2007, 00:47

Serman wrote: Warzone 2100 is one of the greatest RTS games i've ever played. It's inconvinences, unpopularity, and poor graphics though, are driving many potential players away. I'd like to see the following stuff implemented:

- Different 'skies' for every map type.
- Night and Day
- Better looking 'rain', and snow
- Thunder and Lightning in rainy maps
- Faster falling rain, that makes splashing sounds.
- Reflections of units on, or near water
- Moving water. (ripples, waves, and such)

- You can see wheels, tracks, etc move while the unit is going.
- Hovercraft fan spins
- More rounded turrets, and bodies. (less sharp corners)
- More rounded transports (regular, and cyborg)
- Larger cyborg transports
- Cyborg Transports whose weapon systems you control (currently, they only fire automatically)

- Option of 'Lobby Server' and 'Find IP' after you click 'Internet' (instead of leaving ip blank, and clicking check)

- Better looking laser fire for laser weapons
- Stronger sound for laser based weapons. (current sound sounds sissy.)
- Rotary weapons actually rotate after each fire (such as Hellstorm, Pepperpot, and Assault Gun)
- More sound variety for missle based weapons (all missles sound similar)


- Organizeable Designs section.
- Design limit increased.
- Weapons aren't replaced in the design section (for instance, machine gun is replaced by Assault Gun)
- Cyborg, and Scavenger renders should be COMPLETELY redone. (they look like walking boxes)

and last but not least
- Access to Scavenger bodies in DEBUG mode.


Are any of these possible to implement in future releases?
edit: put here in the wish list... lav_coyote25
DFStormbringer wrote: anytime in the near future?? no

simply put.. theres alot of others "annoyances" like pathfinding and other mugs in the scripting that need to truly be smoothed out before the dev team can focus entirely on the graphical nature of the game.

and the only "easy" way to totally improve the graphics is to move it to a more stable and recent gaming engine... then employ a modeling and graphics team to the new engine while the coders work in transfering the code from the old engine to the new one..

yes.. even the easy way composes of ALOT of work... time and money..
all the more reason more people wiht the know how and the skills willign to help out and devote thier time to the project is needed.. more heads mean things move along a bit faster.
Serman wrote: Yeah.
Pathfinding in this game is pretty crappy.

my units go around in circles alot.
especially my VTOLS.

Heh, I wish I could help with the more technical stuff.

Only thing i've ever really done is 3D modelling.
took a class last year.
lav_coyote25 wrote: what maps are you playing ?  for the vtol circling... also which vtol body are you using.

Last edited by lav_coyote25 on 06 Jul 2007, 09:14, edited 1 time in total.
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Re: Warzone 2100 wish list

Post by lav_coyote25 » 06 Jul 2007, 09:17

the above wish lists were moved here so they are all in one place. 
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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Re: Warzone 2100 wish list - all can contribute.

Post by Infidelus » 06 Jul 2007, 12:01

* A decent Multiplayer Save/Load system for those of us that enjoy playing looooonnng games with our friends ;)
(It's been lacking in that respect since WZ originally came out in '99)

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Re: Warzone 2100 wish list - all can contribute.

Post by Serman » 06 Jul 2007, 20:48

they circle around after they reach their destination

(eg: i tell them to get back to base, and when htey get there, they circle around the general area of the place i clicked, until i press S to stop them.)

and, its usually light vtol bodies Bug and Leopard.

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Re: Warzone 2100 wish list - all can contribute.

Post by Serman » 07 Jul 2007, 05:20

another list of little ideas:

Being able to personalize your base more
- When building structures, you are given the option of which way to turn them to. (doesnt leave behind seams in tiles)

- In Multiplayer, you may choose a new option of Faction Battle or something.
Where you'll be able to choose between the existing factions of The Project, The New Paradigm, The Collective, NEXUS, or possibly the Scavengers.

- Along with that, being able to build structures applicable only to them (such as dark gray collective walls, and black NEXUS walls, and hardpoints. And the different kinds of Command Centers.

- With Faction Battle, you may be able to start off with the light body for your faction as your default truck. and, in T1, you start with your faction's body.

Somehow implementing a totally new, more user friendly way to edit, and create new maps.

- It's included on the Main Menu of Warzone2100 as Map Editor or something.

- Interface very similar to that of the game. Similar viewing, camera angles, zooming, etc.

- easy terrain leveling at the tip of your fingers (like in DEBUG mode)

- A little toolbar at the bottom. eg: you click on Tiles, and a list of tiles comes up on the left, you select each, and just click on the highlighted zone, and it appears. You dont have to re-select it each time you place a tile

- All maps you make, and save will automatically be availible for use in Skirmishes, and Host Games. Whoever joins the game, is prompted to download the map for the game, and then he or she may join.

- Better looking render. Preferably 3D, of the map you look at, before you choose to play it.

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Re: Warzone 2100 wish list - all can contribute.

Post by kage » 07 Jul 2007, 05:27

Serman wrote: - With Faction Battle, you may be able to start off with the light body for your faction as your default truck. and, in T1, you start with your faction's body.
i like the idea, but unless you tweak the bodies a lot, or expand and restructure the tech tree, whoever gets stuck with new paradigm probably loses, and later on, whoever is nexus probably wins, unless collective makes an early push.

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Re: Warzone 2100 wish list - all can contribute.

Post by Serman » 07 Jul 2007, 05:30

yeah, i forgot to mention.

in Faction Battle, the bodies, weapons, and structures should be tweaked, so that they're all equally good.

So, np, collective, and nexus bodies will all be just as good.

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Re: Warzone 2100 wish list - all can contribute.

Post by Kamaze » 07 Jul 2007, 13:45

How about putting this into the wiki?
http://wz2100.net/wiki/wishlist for example.

Everyone can edit the page and people who like to pickup one wish can mark them as [assigned to xyz].
This topic could be used for discussion.
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GiGaBaNE
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Re: Warzone 2100 wish list - all can contribute.

Post by GiGaBaNE » 07 Jul 2007, 13:51

i agree in principle to the wiki, but i think the wish list needs to mature a little first, then we can create an abridged version as a wiki, otherwise i suspect it may become as messy as forum topics ;)
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