Alternate Power
Re: Alternate Power
Per is explaining the same thing than me... the only way to add this in the research tree would be to permanently offer other upgrades with an equivalent output. This way, some player would research something else and the solar would stay an "option". However the upgrade being linear :
130%, 160%, 190%, 220%, 250%, 280%... (on top of increasing price)
gives proportionnaly less and less output :
30%, 23%, 18%, 15%, 13%, 12% ...
So there will be a point were the new structure will be relevant and will simply "beat" all other researches and everybody will be "forced" to build them (and every research that would lead to them if any.)
130%, 160%, 190%, 220%, 250%, 280%... (on top of increasing price)
gives proportionnaly less and less output :
30%, 23%, 18%, 15%, 13%, 12% ...
So there will be a point were the new structure will be relevant and will simply "beat" all other researches and everybody will be "forced" to build them (and every research that would lead to them if any.)
Heretic 2.3 improver and proud of it.
Re: Alternate Power
Isn't adding solar power generators effectively like adding an interest rate?
Re: Alternate Power
Yes. That is a nice way of putting it. Might be a good game mechanic for campaign. For multiplayer, not so much - after the early game, you want to reward expanding and engaging, not turtling and defending.Cyp wrote:Isn't adding solar power generators effectively like adding an interest rate?
Re: Alternate Power
yes.. exactly. But NRS have a proportionnal research upgrades :
10%,10%,10%,10%,10%.
so it suit the interest rate and solar power as well. Not like the standard progression.
in standard, the interest rate would create the same effect : at some point it's better to stop researching.
10%,10%,10%,10%,10%.
so it suit the interest rate and solar power as well. Not like the standard progression.
in standard, the interest rate would create the same effect : at some point it's better to stop researching.
Heretic 2.3 improver and proud of it.
Re: Alternate Power
It is obvious we need scrubbers and methane generators.
Solar panels won't work, have you seen the sky in Warzone ? The health of the babas is also in question, that is why we need the scrubbers.
We should also be able to plant trees and shrubs, and a garden.
Then we can add some cows to produce methane.
fix it!
Solar panels won't work, have you seen the sky in Warzone ? The health of the babas is also in question, that is why we need the scrubbers.
We should also be able to plant trees and shrubs, and a garden.
Then we can add some cows to produce methane.
fix it!
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Alternate Power
Talking about scavengers, I suddenly remembered this one
- Attachments
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- scav_wheel1.jpg (35.14 KiB) Viewed 4762 times
-insert deep philosophical statement here-
- lav_coyote25
- Professional
- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Alternate Power
is truly awesome work! a hamster wheel for the baba's and farms for the project. awesome!!
Re: Alternate Power
Jorzi wrote:Talking about scavengers, I suddenly remembered this one
How many per a wheel can we 'upgrade' to ?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Alternate Power
HA HA HA HA HA HA!
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
- milo christiansen
- Regular
- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Alternate Power
Maybe the upgrade adds a scav guy with a cattle prod....
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual