Alternate Power

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Iluvalar
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Re: Alternate Power

Post by Iluvalar »

Per is explaining the same thing than me... the only way to add this in the research tree would be to permanently offer other upgrades with an equivalent output. This way, some player would research something else and the solar would stay an "option". However the upgrade being linear :
130%, 160%, 190%, 220%, 250%, 280%... (on top of increasing price)
gives proportionnaly less and less output :
30%, 23%, 18%, 15%, 13%, 12% ...
So there will be a point were the new structure will be relevant and will simply "beat" all other researches and everybody will be "forced" to build them (and every research that would lead to them if any.)
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Cyp
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Re: Alternate Power

Post by Cyp »

Isn't adding solar power generators effectively like adding an interest rate?
Per
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Re: Alternate Power

Post by Per »

Cyp wrote:Isn't adding solar power generators effectively like adding an interest rate?
Yes. That is a nice way of putting it. Might be a good game mechanic for campaign. For multiplayer, not so much - after the early game, you want to reward expanding and engaging, not turtling and defending.
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Iluvalar
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Re: Alternate Power

Post by Iluvalar »

yes.. exactly. But NRS have a proportionnal research upgrades :
10%,10%,10%,10%,10%.

so it suit the interest rate and solar power as well. Not like the standard progression.

in standard, the interest rate would create the same effect : at some point it's better to stop researching.
Heretic 2.3 improver and proud of it.
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vexed
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Re: Alternate Power

Post by vexed »

It is obvious we need scrubbers and methane generators.
Solar panels won't work, have you seen the sky in Warzone ? The health of the babas is also in question, that is why we need the scrubbers.
We should also be able to plant trees and shrubs, and a garden.
Then we can add some cows to produce methane.

fix it!
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
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Jorzi
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Re: Alternate Power

Post by Jorzi »

Talking about scavengers, I suddenly remembered this one :)
Attachments
scav_wheel1.jpg
scav_wheel1.jpg (35.14 KiB) Viewed 4762 times
ImageImage
-insert deep philosophical statement here-
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lav_coyote25
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Re: Alternate Power

Post by lav_coyote25 »

is truly awesome work! a hamster wheel for the baba's and farms for the project. awesome!! :)
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vexed
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Re: Alternate Power

Post by vexed »

Jorzi wrote:Talking about scavengers, I suddenly remembered this one :)
Image
:lol2:
How many per a wheel can we 'upgrade' to ?
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
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Jonix
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Re: Alternate Power

Post by Jonix »

HA HA HA :lol2: :lol2: :rofl2: :rofl2: :lol2: :lol2: :rofl2: :rofl2: HA HA HA!
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
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milo christiansen
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Re: Alternate Power

Post by milo christiansen »

Maybe the upgrade adds a scav guy with a cattle prod....
In general, if you see glowing, pulsating things in the game, you should click on them.
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Ubermad
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Re: Alternate Power

Post by Ubermad »

Hilarious XD
yay, lolcakez! *omnomnomnom*
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