Alternate Power

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Iluvalar
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Re: Alternate Power

Post by Iluvalar » 14 Nov 2011, 18:39

Per is explaining the same thing than me... the only way to add this in the research tree would be to permanently offer other upgrades with an equivalent output. This way, some player would research something else and the solar would stay an "option". However the upgrade being linear :
130%, 160%, 190%, 220%, 250%, 280%... (on top of increasing price)
gives proportionnaly less and less output :
30%, 23%, 18%, 15%, 13%, 12% ...
So there will be a point were the new structure will be relevant and will simply "beat" all other researches and everybody will be "forced" to build them (and every research that would lead to them if any.)
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Cyp
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Re: Alternate Power

Post by Cyp » 14 Nov 2011, 20:23

Isn't adding solar power generators effectively like adding an interest rate?

Per
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Re: Alternate Power

Post by Per » 14 Nov 2011, 21:12

Cyp wrote:Isn't adding solar power generators effectively like adding an interest rate?
Yes. That is a nice way of putting it. Might be a good game mechanic for campaign. For multiplayer, not so much - after the early game, you want to reward expanding and engaging, not turtling and defending.

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Iluvalar
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Re: Alternate Power

Post by Iluvalar » 14 Nov 2011, 22:18

yes.. exactly. But NRS have a proportionnal research upgrades :
10%,10%,10%,10%,10%.

so it suit the interest rate and solar power as well. Not like the standard progression.

in standard, the interest rate would create the same effect : at some point it's better to stop researching.
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vexed
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Re: Alternate Power

Post by vexed » 15 Nov 2011, 04:38

It is obvious we need scrubbers and methane generators.
Solar panels won't work, have you seen the sky in Warzone ? The health of the babas is also in question, that is why we need the scrubbers.
We should also be able to plant trees and shrubs, and a garden.
Then we can add some cows to produce methane.

fix it!
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

Jorzi
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Re: Alternate Power

Post by Jorzi » 16 Nov 2011, 20:18

Talking about scavengers, I suddenly remembered this one :)
Attachments
scav_wheel1.jpg
scav_wheel1.jpg (35.14 KiB) Viewed 1963 times
ImageImage
-insert deep philosophical statement here-

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lav_coyote25
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Re: Alternate Power

Post by lav_coyote25 » 16 Nov 2011, 21:34

is truly awesome work! a hamster wheel for the baba's and farms for the project. awesome!! :)

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vexed
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Re: Alternate Power

Post by vexed » 17 Nov 2011, 03:55

Jorzi wrote:Talking about scavengers, I suddenly remembered this one :)
Image
:lol2:
How many per a wheel can we 'upgrade' to ?
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

Jonix
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Re: Alternate Power

Post by Jonix » 21 Nov 2011, 09:46

HA HA HA :lol2: :lol2: :rofl2: :rofl2: :lol2: :lol2: :rofl2: :rofl2: HA HA HA!
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
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milo christiansen
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Re: Alternate Power

Post by milo christiansen » 21 Nov 2011, 18:22

Maybe the upgrade adds a scav guy with a cattle prod....
In general, if you see glowing, pulsating things in the game, you should click on them.
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Ubermad
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Re: Alternate Power

Post by Ubermad » 30 Nov 2011, 10:52

Hilarious XD
yay, lolcakez! *omnomnomnom*
Image

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