artillery toggle button
Posted: 20 Dec 2010, 19:44
I have discussed in another topic (viewtopic.php?f=3&t=7179#p75157) the problems which arise from mortars firing automatically at enemy units which might sometimes lead to mortars firing at friendly units as well and other friendly structures and mortars, etc. So i think it would be a good idea to assign a button (such as ctrl+m ... m for mortar) to toggle mortar fire on and off. this would bring these artillery weapons more strategic use and allow players to protect their own units from mortar fire; after all it is not really logical that mortars fire at either enemy or friendly units when they are in close combat together, just like vtol in real wars. This could also apply to ripples, howitzers and generally all artillery emplacements that are selected or assigned special key-button. So the button should switch between automatic firing and hold fire. The same should apply to sensors (turrets or towers) since now they also target enemy units automatically. But as soon as these enemy units move close to friendly units, the sensor guiding ground shakers for example will become lethal to these friendly units as well. The whole idea of uncontrollable automatic firing does not make sense to me!
What do you think?
What do you think?