Idea/Suggestion - Spy unit

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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MetalWarrior95
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Idea/Suggestion - Spy unit

Post by MetalWarrior95 » 29 Oct 2010, 19:02

I wish that there was a spy unit...just cyborg spy unit.

So that cyborg will be your spy and you can select to follow orders from the enemy...just for the enemy that is he decided to follow hes order so that he cant be spoted but the unit would be expensive and there should be 3 types...

Type 1(fast trained) - 2000 res:enemy cant attack,you can attack but it would blew your "undercover",can sabotage oil rigs,cant follow enemy orders to be undetected
Type 2 (Regular) - 3500 res:enemy cant attack you but you can attack you but 1 kill per 10 seconds(sabotage,more then that and your "undercover" is off),can sabotage oil rigs and detect what kind of vehicle is building in factories(vtol/land/naval-in future).
Type 3 (Ninja/samurai) - 6000 res:enemy cant attack you,you can 1 kill per 10 seconds,can steal 1 tech per 5 minute,can destroy oil rigs or sabotage radars...and follow orders from enemy to not be detected!

Maybe its complicated but i hope it would be a great feature!
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Re: Idea/Suggestion - Spy unit

Post by JDW » 29 Oct 2010, 23:42

MetalWarrior95 wrote:I wish that there was a spy unit...just cyborg spy unit.

Wish granted, go play Metal Gear today http://en.wikipedia.org/wiki/Metal_Gear_Solid :D
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Re: Idea/Suggestion - Spy unit

Post by CinC » 07 Nov 2010, 15:27

MetalWarrior95 wrote:I wish that there was a spy unit...just cyborg spy unit.

So that cyborg will be your spy and you can select to follow orders from the enemy...just for the enemy that is he decided to follow hes order so that he cant be spoted but the unit would be expensive and there should be 3 types...

Type 1(fast trained) - 2000 res:enemy cant attack,you can attack but it would blew your "undercover",can sabotage oil rigs,cant follow enemy orders to be undetected
Type 2 (Regular) - 3500 res:enemy cant attack you but you can attack you but 1 kill per 10 seconds(sabotage,more then that and your "undercover" is off),can sabotage oil rigs and detect what kind of vehicle is building in factories(vtol/land/naval-in future).
Type 3 (Ninja/samurai) - 6000 res:enemy cant attack you,you can 1 kill per 10 seconds,can steal 1 tech per 5 minute,can destroy oil rigs or sabotage radars...and follow orders from enemy to not be detected!

Maybe its complicated but i hope it would be a great feature!
you mean something like that? http://cnc.wikia.com/wiki/Spy_%28Red_Alert_2%29

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MetalWarrior95
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Re: Idea/Suggestion - Spy unit

Post by MetalWarrior95 » 07 Nov 2010, 23:08

Yea.like that!
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Re: Idea/Suggestion - Spy unit

Post by Defacto » 19 Nov 2010, 19:27

Won't this mess up the balance a lot? :hmm:
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Re: Idea/Suggestion - Spy unit

Post by Assault Gunner » 27 Nov 2010, 05:29

You mean no auto-attack, correct? That is, units won't attack it on their own, but you can right-click it or something and your units will shred it.

Also, I think it should have low HP, like the SC2 changeling, especially given its power, should it be implemented.
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Re: Idea/Suggestion - Spy unit

Post by Verin » 27 Nov 2010, 05:39

Bleh too much micromanagement.
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Re: Idea/Suggestion - Spy unit

Post by lav_coyote25 » 27 Nov 2010, 06:46

Verin wrote:Bleh too much micromanagement.
nononononn micromanagement is your friend!!! especially in some situations :3

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Re: Idea/Suggestion - Spy unit

Post by Verin » 28 Nov 2010, 00:18

To a certain degree
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