Super Fortresses

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Post Reply
User avatar
marsbound2024
Trained
Trained
Posts: 54
Joined: 02 Oct 2009, 03:50
Location: Tennessee, United States

Super Fortresses

Post by marsbound2024 » 15 Sep 2010, 17:39

I think the super fortresses in the game look downright silly. If we don't get rid of them altogether, I think they could use a serious redesign to make them look halfway realistic. They look like a caricature of a weapon more than an actual fortress. Also, in a post-apocalyptic world, I don't think they'd look anything like this. Perhaps instead of one massive weapon, they should have various weapons on them. Or, if they just have one, it shouldn't be so cartoonishly massive.

Image

User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Super Fortresses

Post by Zarel » 15 Sep 2010, 19:52

If you don't like how they look in a graphics mod, you shouldn't use a graphics mod. Fortresses don't look like that in the base game.

User avatar
marsbound2024
Trained
Trained
Posts: 54
Joined: 02 Oct 2009, 03:50
Location: Tennessee, United States

Re: Super Fortresses

Post by marsbound2024 » 15 Sep 2010, 19:55

I just found that screenshot via Google, which links it back to this site in another thread. But from the old days like patch 1.12, I thought there were fortresses that looked very similar to that with the big gun on top. Were fortresses changed around to look different or do they still have that big honkin' gun on top of four hardpoints?

Aftermath
Rookie
Rookie
Posts: 18
Joined: 13 Sep 2010, 18:02

Re: Super Fortresses

Post by Aftermath » 15 Sep 2010, 23:40

I don't like the look of the fortresses either and would prefer them to be taken out of the game (though if i had it my way every custom weapon ie. the 4th set of chassis, emp, vtol cyborg transport etc would all be taken out!).

As far as i can tell they are a normal weapon model and skin, enlarged (with no new texturing to compensate for the low res) and put on 4 hard points. The vanilla skins look no better than the modded ones (the moded ones do actually look better because of the new texturing).

On a side note, if anyone can point me to a version of warzone that doesnt have custom units that would be great.

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Super Fortresses

Post by macuser » 16 Sep 2010, 18:10

I have a solution to that! I made a model some time ago for artrev that I think would solve your problem :) viewtopic.php?f=33&t=5340&start=105#p56708 read the rest of the forum topic for background :wink:

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

Kacen
Trained
Trained
Posts: 294
Joined: 19 Feb 2007, 19:28

Re: Super Fortresses

Post by Kacen » 16 Sep 2010, 21:05

I have to say I agree.

The way the turrets look on most fortresses is atrocious. They almost look like cartoony toys.

Mainly the Cannon and Mass Driver fortresses, though to a smaller extant the Rocket Bastion. The Missile Fortress looks okay.

User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK
Contact:

Re: Super Fortresses

Post by Mysteryem » 16 Sep 2010, 23:23

There is always the super fortress that I made, it's a bit big though: viewtopic.php?f=10&t=2516
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."

3drts
Trained
Trained
Posts: 379
Joined: 01 Aug 2007, 03:50

Re: Super Fortresses

Post by 3drts » 17 Sep 2010, 23:34

I agree, standard fortresses look, dumb I esepecially thought so when they first came out, you get used to it I guess :?

Assault Gunner
Trained
Trained
Posts: 358
Joined: 02 Jan 2010, 16:40

Re: Super Fortresses

Post by Assault Gunner » 26 Sep 2010, 01:05

Mysteryem wrote:There is always the super fortress that I made, it's a bit big though: viewtopic.php?f=10&t=2516
That thing is epic... the gun designs should be co-opted for the Mass Driver Fortress (If it's okay with you)
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

User avatar
Wibble199
Trained
Trained
Posts: 194
Joined: 21 Feb 2010, 13:58
Location: Object(root)

Re: Super Fortresses

Post by Wibble199 » 26 Sep 2010, 22:40

Mysteryem wrote:There is always the super fortress that I made, it's a bit big though: viewtopic.php?f=10&t=2516
Was that ever released as a .wz mod?

Edit: Nevermind, I found it although I get an error while running it on 2.3.2. Which version was it designed for?

User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Super Fortresses

Post by Merowingg » 30 Sep 2010, 16:39

I agree :)

The fortresses look unreal especially the cannon..

I think a fortress, the fortress, should for example be the same size but have for example 5 miniturrets, at the edges and one in the centre :) but having the same firepower :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

User avatar
Tenoh
Trained
Trained
Posts: 359
Joined: 18 Nov 2008, 15:06

Re: Super Fortresses

Post by Tenoh » 09 Oct 2010, 15:51

small idea for the fortresses, why not have an operator inside? make it so that it wont work with out a cyborg inside,like a cyborg inside a transporter for example.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G

User avatar
Merowingg
Regular
Regular
Posts: 2468
Joined: 15 Nov 2009, 13:05
Location: Poland

Re: Super Fortresses

Post by Merowingg » 10 Oct 2010, 08:05

Well I think even ten cyborgs would manage to go inside :) the case is that especially cannon looks unreal :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

Post Reply