Cyborgs

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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franek12354
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Re: Cyborgs

Post by franek12354 » 17 Aug 2010, 22:46

I dont have find any snipers where to find it
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lav_coyote25
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Re: Cyborgs

Post by lav_coyote25 » 18 Aug 2010, 00:13

franek12354 wrote:I dont have find any snipers where to find it
1.12 - for the original release. dunno if its been brought over, :hmm:

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Re: Cyborgs

Post by Assault Gunner » 18 Aug 2010, 00:15

Really? I didn't even know they existed in-game. I just remember seeing them pop up several times in discussions.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Re: Cyborgs

Post by lav_coyote25 » 18 Aug 2010, 01:08

Assault Gunner wrote:Really? I didn't even know they existed in-game. I just remember seeing them pop up several times in discussions.
have a look - from the old documents project... :lecture:
http://kgmetcalfe.shawwebspace.ca/photo ... or_origin/

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Rman Virgil
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Re: Cyborgs

Post by Rman Virgil » 18 Aug 2010, 03:47

.

We first made Sniper Borgs for v.1.11 Mod which also included implemented Jump Borgs & a variety of Gunships.

You can get all the working binaries at World Force Clans web site:

http://www.worldforceclan.com/downloads.html

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Re: Cyborgs

Post by Assault Gunner » 18 Aug 2010, 21:49

Hmm.... maybe we should put them as campaign specials in that campaign I'm working on... Probably T2.5.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Re: Cyborgs

Post by Rman Virgil » 18 Aug 2010, 22:16

Assault Gunner wrote:Hmm.... maybe we should put them as campaign specials in that campaign I'm working on... Probably T2.5.
I think that's a good idea.

Lots of fresh, cool, ready made stuff in v.1.11 & v.1.12 Mods that would be perfect for a new campaign, I believe. Actually all that new stuff was made for a new campaign originally but the problem in the end was we ran out of capable scriptors to finish the job.

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Re: Cyborgs

Post by Assault Gunner » 18 Aug 2010, 23:04

Hahahaha ouch.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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franek12354
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Re: Cyborgs

Post by franek12354 » 18 Aug 2010, 23:27

ok but back to first post what do you think
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Re: Cyborgs

Post by Rman Virgil » 18 Aug 2010, 23:57

.
franek12354 wrote:ok but back to first post what do you think
Personally, I prefer the Droid Shields proposal-solution. It has an elegance I find very appealing - along with the animation eye candy which is also quite cool.

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Re: Cyborgs

Post by franek12354 » 25 Aug 2010, 19:48

Yeah this make it more stronger Topic can be closed now
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Re: Cyborgs

Post by MetalWarrior95 » 25 Aug 2010, 21:25

Guys, there is few problems with cyborgs...
1. We should make remakes of cyborgs, i mean,cyborg legs are fully 3d but other parts are like paper,just square polygons not connected, its hard to explain...
2. It would be need some coding to attack only infrantry because snipers are not attacking armored vehicles
3. The new look for cyborg, snipers looks difrient...

There are actualy many things to change
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!

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franek12354
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Re: Cyborgs

Post by franek12354 » 25 Aug 2010, 22:32

what snipers I soory but I dont know :evil: :evil:
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