VTOL scout weapon

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Wibble199
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VTOL scout weapon

Post by Wibble199 » 30 Jul 2010, 17:06

I always thought that the bug vtol looked like a good scout but any weapon seemed to be too big for it. Would it be possible to make an invisible sensor for it, if you know what i mean. so it would act like a sensor in all ways, but be completely invisible?

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Re: VTOL scout weapon

Post by KukY » 30 Jul 2010, 17:07

Wibble199 wrote:I always thought that the bug vtol looked like a good scout but any weapon seemed to be too big for it. Would it be possible to make an invisible sensor for it, if you know what i mean. so it would act like a sensor in all ways, but be completely invisible?
Interesting idea, I'll see if it is possible.

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Re: VTOL scout weapon

Post by Wibble199 » 30 Jul 2010, 17:20

Like i said, never cease to amaze me!

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Re: VTOL scout weapon

Post by KukY » 30 Jul 2010, 17:50

Here you go! VTOL Bug with an invisible WSS!
The scout template also has it's HP increased, otherwise it was destroyed by 2 HMG shots :?
repairedScout.jpg
A Scout unit repaired after being damaged on a patrol.
ScoutBUG.wz
Not working. Don't download.
(21.49 KiB) Downloaded 195 times
Last edited by KukY on 31 Jul 2010, 12:08, edited 1 time in total.

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Re: VTOL scout weapon

Post by Wibble199 » 30 Jul 2010, 17:54

Yay, go Kuky! :D

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Re: VTOL scout weapon

Post by Wibble199 » 30 Jul 2010, 18:21

oh no:

Code: Select all

info    |05:14:50: [SDL_main] mod_mp (ScoutBUG.wz) is enabled
error   |05:14:57: [loadDroidTemplates] Body component not found for droid Scout
error   |05:14:57: [loadDroidTemplates] Assert in Warzone: ../../../src/droid.c:1908 (found), last script event: '<none>'
error   |05:14:57: [resLoadFile] resLoadFile: The load function for resource type "STEMPL" failed for file "templates.txt"
fatal   |05:14:57: [resLoad] Failed to parse wrf/stats.wrf
fatal   |05:14:57: [startGameLoop] Shutting down after failure
i'm really not having a good day :cry:

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Re: VTOL scout weapon

Post by KukY » 31 Jul 2010, 12:12

Don't ask why, but I uploaded the version which had bugs while testing.
This is the working mod:
ScoutBUG.wz
Working mod.
(21.5 KiB) Downloaded 188 times
And you want to know why the game crashed?
Because the game isn't capable of differing "BODY4ABT" and "Body4ABT".
Result of game being compiled on Linux, I guess. :hmm:

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Re: VTOL scout weapon

Post by Roux Le Corps » 31 Jul 2010, 14:10

trust Kuky ^_^ the goto guy for mods ^_^
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Re: VTOL scout weapon

Post by franek12354 » 08 Sep 2010, 19:23

why we dont put in normal game :wink: :wink:
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Re: VTOL scout weapon

Post by KukY » 08 Sep 2010, 19:27

franek12354 wrote:why we dont put in normal game :wink: :wink:
Well, even if lots of people liked it, implementation would still be the main problem:
How will you present an invisible turret to people? The most obvious anwser would be to make it part of preset template, but what if someone wants to change the body?

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Re: VTOL scout weapon

Post by iMac » 08 Sep 2010, 20:55

I wouldn't mind seeing a radar jammer on a vtol such as that... The invisible sensor (or have it as an invisible wide spectrum sensor) is cool because as a scout you need to see more than you would need to fight.

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Re: VTOL scout weapon

Post by franek12354 » 08 Sep 2010, 21:30

why we cant so put normal sensor in, it can even be wide spectrum
Effective Baze Destroyed, BDC destroy them , 1 transport survided and Effective try to build new baze again I that time Hero franek12354 is BDC member :D

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