Teleportation

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Systemofatoad
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Teleportation

Post by Systemofatoad » 14 Jul 2010, 03:37

Well I was thinking (really hard :hmm: ) and thought of teleport pads/gates for your tanks. Im sure this would have to be researched somewhere at the end of the tech tree plus the time to research would have to take ages.

Sure there would have to be some drawbacks like 10sec. delay or cost 10 power per unit. Then I think about: "would your foes be able to gate through?"

I don't know at this point :| but i'd love to see what YOU think about teleporting :) .

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lav_coyote25
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Re: Teleportation

Post by lav_coyote25 » 14 Jul 2010, 06:42

speedy!! from warzone2100.de had that and more in his complete mod of warzone2100. :)

KukY
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Re: Teleportation

Post by KukY » 14 Jul 2010, 07:04

It is a good idea and a simple script in a mod could do that...

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JDW
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Re: Teleportation

Post by JDW » 14 Jul 2010, 09:35

"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

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Boris
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Re: Teleportation

Post by Boris » 14 Jul 2010, 16:10

Teleportation use warcraft and other games with magic. That is not good for warzone.

KukY
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Re: Teleportation

Post by KukY » 14 Jul 2010, 17:18

Boris wrote:Teleportation use warcraft and other games with magic. That is not good for warzone.
Well, these days there are teleportation experiments... You know, teleporting a toothpick on a distance of 1 meter XD

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Rman Virgil
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Re: Teleportation

Post by Rman Virgil » 14 Jul 2010, 18:02

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Speaking as one who has actually played Speedy's complex and magnificently executed mod of WZ created some 8 years ago that included Teleportation (among a plethora of other neat stuff) I can say without any reservation that it was grand & enduring fun all the way around. WZ is not easy to Mod at this level of creation but it certainly can be done and was done quite a few times before source liberation. In all the years since the source was liberated only one individual has created at this level of complexity and originality. Ironic, really. But then again, there are distinct cultural & attitude differences, pre & post liberation, that would account for this disparity (and others as well ... like the level and quality of active community support) - IMO.

- RV :ninja:

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Boris
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Re: Teleportation

Post by Boris » 14 Jul 2010, 23:38

no kuky..wher is it?i dont have time to see all topics.

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Boris
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Re: Teleportation

Post by Boris » 15 Jul 2010, 00:11

Probably you sleeping.It is time.

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Re: Teleportation

Post by Assault Gunner » 16 Jul 2010, 20:33

Hey, StarCraft had teleportation, and it didn't rely on magic. It relied on a technologically-created wormhole. See: Recall, Arbiter Ability. Google: StarCraft Compendium.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Zarel
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Re: Teleportation

Post by Zarel » 16 Jul 2010, 23:44

StarCraft teleportation requires technology that doesn't exist in the real world, though, and ignores the laws of physics, which Warzone tends to shy away from.

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Verin
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Re: Teleportation

Post by Verin » 17 Jul 2010, 00:38

I dont see this being needed until we have maps larger than the largest ones currently out there.
My multiplayer name is Verin
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I Am also an ASE certified technician.

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Re: Teleportation

Post by Assault Gunner » 17 Jul 2010, 01:47

Pfeh. It just doesn't exist as far as we know. We could be careening towards the events of StarCraft, or similar events, anyhow.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Roux Le Corps
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Re: Teleportation

Post by Roux Le Corps » 21 Jul 2010, 12:56

i agree, would be better suited to a MASSIVE map, like maybe 400 x 400 min :P
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Rman Virgil
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Re: Teleportation

Post by Rman Virgil » 21 Jul 2010, 16:59

Zarel wrote:StarCraft teleportation requires technology that doesn't exist in the real world, though, and ignores the laws of physics, which Warzone tends to shy away from.
The tech exists on a micro level - but certainly not on a macro level. And it does NOT ignore the laws physics nor does it violate any.

It was confirmed scientifically in 1993 & has been demonstrated through independent experiments a number of times since. The underlying scientific principle was first articulated the 1930s and is known as the Einstein-Podolsky-Rosen (EPR) entanglement and part of the 1993 effort was also making a robustly logical end run around Heisenberg's Uncertainty Principle.

Unlike most Sci Fi depictions however, in scientifically demonstrated reality the original must be destroyed, We'll likely see Quantum Teleportation of information long before before we are moving humans or their macro artifacts but only for a host of engineering reasons - NOT because of any laws of science violations

- RV :lecture:

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