On elevation.

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
nighthawk
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Re: On elevation.

Post by nighthawk » 29 Jun 2010, 06:45

lol well this topic has degenerated into nothing XD
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Re: On elevation.

Post by TVR » 29 Jun 2010, 07:19

I've been working on a modification to weapons.txt in the past few days, and it already includes all weapons being able to target anything.

Currently I've finished setting relatively accurate minimum and maximum elevations, I'll be working on the ranges next, by increasing the range of all weapons and sensors to compensate for the anti-air guns being able to hit ground units at 2048 units.

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Re: On elevation.

Post by JDW » 29 Jun 2010, 13:15

lav_coyote25 wrote: well ... here is a whole lot of LURK MOAR... :lol2: :lol2: :lol2: :lol2: :lol2:
http://www.google.com/search?source=ig& ... =&gs_rfai=
:lol2: :lol2: :lol2: :lol2: :lol2:
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Re: On elevation.

Post by JDW » 29 Jun 2010, 13:25

TVR wrote:I've been working on a modification to weapons.txt in the past few days, and it already includes all weapons being able to target anything.

Currently I've finished setting relatively accurate minimum and maximum elevations, I'll be working on the ranges next, by increasing the range of all weapons and sensors to compensate for the anti-air guns being able to hit ground units at 2048 units.
I wonder how a game like that would go.. I bet VTOLs would be easier to beat..
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Re: On elevation.

Post by nighthawk » 29 Jun 2010, 21:56

to be honest i am a skirmish kind of guy and when i play i end up using a large 'flock' of vtols to take out any large enemy posts IE: laser sattelite comand center, or fortresses. i am saying that not all units should be able to attack vtols, just the ones at the right elevation. if all could attack there would be no reason for vtols.
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Re: On elevation.

Post by Assault Gunner » 30 Jun 2010, 01:23

Except perhaps their speed, but heavier weapons reduce speed a ton.
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Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Re: On elevation.

Post by nighthawk » 02 Jul 2010, 05:50

yep. they can get really slow
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Re: On elevation.

Post by Assault Gunner » 02 Jul 2010, 15:54

Some would say "epically slow". But thats off topic. I think that this idea may, may have merit, though, to get back on-topic.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Re: On elevation.

Post by nighthawk » 02 Jul 2010, 20:35

well i for one think this would be a usefull if not OVERLY USEFULL addition. not only would higher elevation maps now affect the game more, but vtols being used as distractions could insue. fast flying lightly armed vtols would distract enemy point defense hardpoints and such while a convoy of ground units would just slip right past. it would start a wave of people having to incorporate artillery into their strategies more often. (not that most people dont, but it would stress the importance)
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Re: On elevation.

Post by new paradigm leader » 14 Oct 2010, 16:01

:lecture: to clarify even if this constitutes as necroing Lurk Moar is *chan speak. it instructs the target to post less. :D

Yours

NPL

p.s. sorry about taking it off topic again,
just felt like clarifying,
it all reminded me of that trolling thread that broke out ages ago. :P
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Re: On elevation.

Post by nighthawk » 17 Nov 2010, 05:32

^^ thanks for the clarification. and not at all.. this thread hasnt been used for awhile xD
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