Improvement for a maps quality. Milestone: 3.0

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!

Re: Improvement for a maps quality. Milestone: 3.0

Postby Rman Virgil » 22 May 2010, 10:08

.

I think the current short-falls really show-up dramatically in some of the Cliff-Face manipulations I've done on Aqua Co-op. At least, that is one instance of how I am able to relate to this discussion on a "grass roots" level, if you will.

- Regards, RV 8)

.
Rman Virgil
Special

User avatar
 
Joined: 25 Sep 2006, 00:06
Location: USA

Re: Improvement for a maps quality. Milestone: 3.0

Postby Per » 22 May 2010, 10:58

It is not really hard to split the current tiles into 4 polys, and I do not think it would not be much harder on the GPU. So it is doable. I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.
Per
Warzone 2100 Team Member

 
Joined: 03 Aug 2006, 18:39

Re: Improvement for a maps quality. Milestone: 3.0

Postby Emdek » 22 May 2010, 11:07

Per wrote:I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.

In case of WZME it shouldn't be a problem, it don't needs rewrite, only needs to be considered when editing widgets will be finished. ;-)
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
Emdek
Veteran

User avatar
 
Joined: 24 Jan 2010, 12:14
Location: Poland

How tiles are rendered in trunk and in 2.3

Postby Safety0ff » 27 May 2010, 23:34

Note: I made a small peak with the in-game editor to try to add more detail.
2.3: http://imagebin.ca/view/e1p0299.html
Trunk: http://imagebin.ca/view/Wshzmy.html
( I tried uploading to the forum but they got corrupted.)
Safety0ff
Inactive

 
Joined: 18 Jul 2009, 22:23

Re: How tiles are rendered in trunk and in 2.3

Postby MaNGusT » 27 May 2010, 23:57

Safety0ff wrote:Note: I made a small peak with the in-game editor to try to add more detail.
2.3: http://imagebin.ca/view/e1p0299.html
Trunk: http://imagebin.ca/view/Wshzmy.html
( I tried uploading to the forum but they got corrupted.)


I suggest this ->
Image
Per wrote:It is not really hard to split the current tiles into 4 polys, and I do not think it would not be much harder on the GPU. So it is doable. I'd like to hear what our map editor maker thinks about this, because if the map editor won't support it, there is no point in adding support for it.
MaNGusT

User avatar
 
Joined: 22 Sep 2006, 09:31
Location: 67 parallel, Polar region, Russia

Re: Improvement for a maps quality. Milestone: 3.0

Postby MetalWarrior95 » 28 May 2010, 13:46

Well i suggest this:
http://imagebin.org/98699
Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
MetalWarrior95
Regular

User avatar
 
Joined: 16 May 2010, 00:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Improvement for a maps quality. Milestone: 3.0

Postby MaNGusT » 28 May 2010, 13:53

MetalWarrior95 wrote:Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
http://developer.wz2100.net/roadmap :)
MaNGusT

User avatar
 
Joined: 22 Sep 2006, 09:31
Location: 67 parallel, Polar region, Russia

Re: Improvement for a maps quality. Milestone: 3.0

Postby MetalWarrior95 » 28 May 2010, 14:12

MaNGusT wrote:
MetalWarrior95 wrote:Also if Milestone 3.0 is an program or something,where i can get it,if is not a program then iam a newb...
http://developer.wz2100.net/roadmap :)


Well i look the link but what is correctly milestone, i only know for now that is a program or progress for a game but where to download if is a program and if that modifies something...
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
MetalWarrior95
Regular

User avatar
 
Joined: 16 May 2010, 00:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Improvement for a maps quality. Milestone: 3.0

Postby KukY » 28 May 2010, 16:57

MetalWarrior95 wrote:Well i look the link but what is correctly milestone, i only know for now that is a program or progress for a game but where to download if is a program and if that modifies something...

It is a mark in a progress of this game. They are usually big releases. In trac, they are supposed to mark when that bug should be fixed or patch should be applied.
KukY
Veteran

 
Joined: 20 Mar 2009, 20:56

Re: Improvement for a maps quality. Milestone: 3.0

Postby Berg » 28 May 2010, 21:06

Im not sure what you mean but here is the link to trunk version of the game http://developer.wz2100.net/wiki/CompileGuide you will find all the new and suggested things or maybe things in this program.
Berg
Veteran

User avatar
 
Joined: 02 Sep 2007, 22:25
Location: Australia

Re: Improvement for a maps quality. Milestone: 3.0

Postby MetalWarrior95 » 29 May 2010, 15:13

Ok....
Il crush you!If i get crushed,il crush you twice stronger!!If you crush me again,then il blow up your PC!!
MetalWarrior95
Regular

User avatar
 
Joined: 16 May 2010, 00:26
Location: Trnje Neighbourhood, Zagreb, Croatia

Re: Improvement for a maps quality. Milestone: 3.0

Postby Tenoh » 29 May 2010, 16:10

I like the idea,ads more resolution to the game.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
Tenoh
Regular

User avatar
 
Joined: 18 Nov 2008, 14:06
Location: Australia

Previous

Return to Ideas and suggestions

Who is online

Users browsing this forum: No registered users and 7 guests