The Ripple Rocket is a rocket artillery that fires unguided indirect fire projectiles
The Seraph and Archangel are missile artillery weapons, like the Scourge, but unlike the Scourge (which projectiles are homing) they shoot like the Ripple Rockets: unguided missiles, like a rocket. That doesn't make sense have a Missile Artillery that fire like a Rocket Artillery
I hearded in a lost topic (i'm lazy to search) that retail Warzone supported the Indirect-Homing trajectory, but was skipped in GPL version.
Would we need to bring back this trajectory system, so missile artillery make sense if compared with rocket artillery (take vantage in accuracy), or it does will break something (savegame compatibility) or mess with balancing?
Regards BP
Bring back indirect-homing trajectory system?
- Black Project
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Re: Bring back indirect-homing trajectory system?
Other way around. Retail Warzone never had indirect-homing, but GPL version is already planning on adding it.Black Project wrote:I hearded in a lost topic (i'm lazy to search) that retail Warzone supported the Indirect-Homing trajectory, but was skipped in GPL version.
This is what you get for being too lazy to search.
- Black Project
- Regular
- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: Bring back indirect-homing trajectory system?
Maybe it can be implemented in 3.0.x series (or Trunk)Zarel wrote:Other way around. Retail Warzone never had indirect-homing, but GPL version is already planning on adding it.
It's time to BP isolate the NEXUS Laziness ProgramZarel wrote:This is what you get for being too lazy to search.
JK
BP
Re: Bring back indirect-homing trajectory system?
Homing rockets make sense in real life, but seeing as the ripples were made to be counter battery, NOT anti-tank, homing would be a sketchy balance issue...