bridges

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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dmkp
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bridges

Post by dmkp »

Was just reading the topic "frequently suggested ideas".

One of the things mentioned was bridges... there is already some code for bridges in the wz source. Why doesn't someone with the know-how work on that?
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Zarel
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Re: bridges

Post by Zarel »

Because no one has the know-how. ;)

If you do, feel free to!
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lav_coyote25
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Re: bridges

Post by lav_coyote25 »

zarel means we have no one as of yet that can do the coding... we have been looking for same since the warzone 2100 original source was released ( or shortly thereafter...). :)
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Re: bridges

Post by Fire Truck »

Wait, we have no idea how this game is coded?
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lav_coyote25
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Re: bridges

Post by lav_coyote25 »

we know how its coded - its just no one has decided to work on the bridges part.... you want to?? :)
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Re: bridges

Post by dmkp »

I've not got much experience editing games yet. I'm still peeking through the source.

Can't seem to find where it loads the stats? Well I can find that, just not how it finds the files.
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Re: bridges

Post by Per »

They are loaded from .wrf files in data/
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Re: bridges

Post by dmkp »

I meant, the path to the files. Can't find it in the src.
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Re: bridges

Post by crux »

wrf files are not in the src they are in the data
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Re: bridges

Post by Tenoh »

If you want bridges why not see how erth 2150 does it? i bet trucks can do it,just like the wall,only a bit differently.
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Re: bridges

Post by dmkp »

crux wrote:wrf files are not in the src they are in the data

I meant the constants. The directory it uses to locate the files.

Like "\xyz\something.txt"
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Re: bridges

Post by crux »

dmkp wrote:
crux wrote:wrf files are not in the src they are in the data

I meant the constants. The directory it uses to locate the files.

Like "\xyz\something.txt"
I don't understand what you mean. data/base/wrf/*.wrf is where most of them are.
Just unzip your .wz file and you should find them.
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Re: bridges

Post by Assault Gunner »

I wonder how you would limit where they could be placed... though to retain balance they would need to be T2 or T3
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Re: bridges

Post by lav_coyote25 »

Assault Gunner wrote:I wonder how you would limit where they could be placed... though to retain balance they would need to be T2 or T3
limit placement by using cliff tiles - where you think a bridge should go - dont place cliff tiles there. perhaps use blocking features like a car or flipped semi tanker to prevent going over the cliff until bridge is built or build them when in the editor and have them not destructable??? dunno... many ooptions available if / when this comes available. :)
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Re: bridges

Post by dmkp »

crux wrote: I don't understand what you mean. data/base/wrf/*.wrf is where most of them are.
Just unzip your .wz file and you should find them.

I'm working on the original source.
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