Adding multiplayer "game types"
- BlueMaxima
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Adding multiplayer "game types"
Multiplayer games with different objectives instead of "take out everyone else" can add a good layer of depth to the game.
Some example modes:
-Skirmish: We all know and love it.
-Stockade: Collect a certain amount of power to win. Simple, doesn't require any map editing.
-Defender: Big unit, lots of HP, gotta keep it moving to collect points and win.
-Takeover: Build a certain building on a certain area, earn points while the building's there.
-King of the Hill: Points are earned for being on top of a hill, winner is the player with the most points.
-Point Grab: All players have infinite power. Points earned for killing enemies. Player at the end with the most points wins.
Some example modes:
-Skirmish: We all know and love it.
-Stockade: Collect a certain amount of power to win. Simple, doesn't require any map editing.
-Defender: Big unit, lots of HP, gotta keep it moving to collect points and win.
-Takeover: Build a certain building on a certain area, earn points while the building's there.
-King of the Hill: Points are earned for being on top of a hill, winner is the player with the most points.
-Point Grab: All players have infinite power. Points earned for killing enemies. Player at the end with the most points wins.
Bring back...ducks!
Re: Adding multiplayer "game types"
That would be a good addon to Challenge mode that has been added recently.
Re: Adding multiplayer "game types"
There is some work on that in the lua branch. I have no idea when that is going to be finished, however. We need more people to help out
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Re: Adding multiplayer "game types"
I'd help, but I don't know how to write code.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Re: Adding multiplayer "game types"
So would I.Assault Gunner wrote:I'd help, but I don't know how to write code.
Most of people here would like to help, if they knew how to code.
Re: Adding multiplayer "game types"
You could always start learning: http://www.learncpp.com/ http://lua-users.org/wiki/LearningLua.
Even if you can't help right now, it will still be a valuable skill to have.
Even if you can't help right now, it will still be a valuable skill to have.
Re: Adding multiplayer "game types"
You can hardly learn by reading bunch of tutorials.Bulldozer wrote:You could always start learning: http://www.learncpp.com/ http://lua-users.org/wiki/LearningLua.
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Re: Adding multiplayer "game types"
C++ is (mostly) useless for Warzone, C is enough to get you started.Bulldozer wrote:http://www.learncpp.com/
- lav_coyote25
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Re: Adding multiplayer "game types"
13KukYNexus666 wrote:You can hardly learn by reading bunch of tutorials.Bulldozer wrote:You could always start learning: http://www.learncpp.com/ http://lua-users.org/wiki/LearningLua.
so how is one to learn if not by reading the tutorials... you have that matrix link on the back of your neck?... xD
- BlueMaxima
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Re: Adding multiplayer "game types"
When did this become a discussion about learning Lua?
Bring back...ducks!
Re: Adding multiplayer "game types"
No, but I would like to have HDMI 1.4 and SATA 3 connector ,but Ethernet and few USB 3 connectors more wouldn't hurt.lav_coyote25 wrote:you have that matrix link on the back of your neck?... xD
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Re: Adding multiplayer "game types"
I think I'll start learning C. Thanks for telling me. Of course, no telling how long learning C will take, but I will still learn it.cybersphinx wrote:C++ is (mostly) useless for Warzone, C is enough to get you started.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
- DarkCheetah
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Re: Adding multiplayer "game types"
game modes, game type's : we'r all dreaming about this!
i'd also love to see more maps and mods who fits each other, if you can edit more options like "ai cheat Y/N"
and about points, then warzone first needs alot of new screens to show the points and all
what i like is:
-Art of defense(let ai spawn units in waves to stronger)
-tower defense(i think this is nearly impossible )
-comp stomp (possible, let the ai spawn units and trucks for example inclusive added oil and build speed )
i'd also love to see more maps and mods who fits each other, if you can edit more options like "ai cheat Y/N"
and about points, then warzone first needs alot of new screens to show the points and all
what i like is:
-Art of defense(let ai spawn units in waves to stronger)
-tower defense(i think this is nearly impossible )
-comp stomp (possible, let the ai spawn units and trucks for example inclusive added oil and build speed )
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
Re: Adding multiplayer "game types"
"Comp stomp" isn't a game type on any game - it's just a regular game where you play against a lot of AIs... Giving the AI more oil etc is already done by increasing the AI difficulty slider.DarkCheetah wrote: -comp stomp (possible, let the ai spawn units and trucks for example inclusive added oil and build speed )
Re: Adding multiplayer "game types"
IIRC tower defense is already implemented in the lua branch. We just need to get that done one day... Once I add scripting support to challenges, it should be simple to add more fun challenges, too. As a result of my AI interface work, I want to split the AI into a non-cheating version, and a version that cheats like there was no tomorrow, so much that several humans need to cooperate against one AI or you need to be really good (similar to how Supreme Commander does it).DarkCheetah wrote: -Art of defense(let ai spawn units in waves to stronger)
-tower defense(i think this is nearly impossible )
-comp stomp (possible, let the ai spawn units and trucks for example inclusive added oil and build speed )