Suggestion: New type of AA gun/cannon
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Re: Suggestion: New type of AA gun/cannon
Per's right; both are plenty fast... unless you're doing many thousands of these every cycle.
Re: Suggestion: New type of AA gun/cannon
It's O(n^2), so assuming a max of 25 FPS, 8 players, and an average of 100 units+structures (not unthinkable, for midgame in an 8P game), the visibility code does the double multiplication about 16 million times per second. The targeting code uses another 16 million cycles.BulletMagnet wrote:Per's right; both are plenty fast... unless you're doing many thousands of these every cycle.
So yes, way more than "many thousands".
...hey, isn't the visibility code poorly optimized enough that no one wants the Z sensor view to be auto-on? Maybe my optimizations could be useful there.
Re: Suggestion: New type of AA gun/cannon
It's a good thing we have TeraFLOPS processors these days.Zarel wrote:... the visibility code does the double multiplication about 16 million times per second ...
Range display is never the default view in any RTS, as it becomes exceptionally confusing when circumferences overlap.Zarel wrote:... isn't the visibility code poorly optimized enough that no one wants the Z sensor view to be auto-on?
Re: Suggestion: New type of AA gun/cannon
I'm pretty sure there are a few Warzone players who don't have supercomputers.TVR wrote:It's a good thing we have TeraFLOPS processors these days.
...erm, it's default in nearly every RTS. Look at StarCraft, for instance. I'm talking about the Z-view (visibility view), not the range view.TVR wrote:Range display is never the default view in any RTS, as it becomes exceptionally confusing when circumferences overlap.
Re: Suggestion: New type of AA gun/cannon
Last edited by Zarel on 11 Dec 2009, 17:20, edited 1 time in total.
Reason: slightly inflammatory language
Reason: slightly inflammatory language
Re: Suggestion: New type of AA gun/cannon
Even the Pentium II could perform ~100 MFLOPS double-precision, well above combined 32 MFLOPS load.Zarel wrote:... I'm pretty sure there are a few Warzone players who don't have supercomputers. ...
Fortunately technology progresses with time, thus consumer X86 processors can now perform 10+ GFLOPS per core.
Fog of War? That as the default would be computationally free to implement - visibility is already pre-calculated.Zarel wrote:... erm, it's default in nearly every RTS. Look at StarCraft, for instance. I'm talking about the Z-view (visibility view), not the range view. ...
Re: Suggestion: New type of AA gun/cannon
Regardless, change the O(n^2) to an O(n^3), which I think parts of the visibility code does, will mean that it might be felt even on 10+ GFLOPS.TVR wrote:Even the Pentium II could perform ~100 MFLOPS double-precision, well above combined 32 MFLOPS load.
Fortunately technology progresses with time, thus consumer X86 processors can now perform 10+ GFLOPS per core.
Fog of War? That as the default would be computationally free to implement - visibility is already pre-calculated.[/quote]Zarel wrote:... erm, it's default in nearly every RTS. Look at StarCraft, for instance. I'm talking about the Z-view (visibility view), not the range view. ...
...go play a game of StarCraft. Or just watch one. Like here, at 8:06: http://www.youtube.com/watch?v=B-4DN8RKNDc#t=8m06s
There's black (fog-of-war), there's darkened (no-visibility), and then there's regular (visible).
Warzone does the same thing, but only while holding down Z, because it's kind of slow.
Re: Suggestion: New type of AA gun/cannon
IIRC, Warzone 2100 map format is BSP, therefore visibility calculations are O(log n).Zarel wrote:... change the O(n^2) to an O(n^3), which I think parts of the visibility code does ...
Either way, the time spent on accurate simulation is well spent, as demonstrated by Warzone's niche of armchair generals populating this forum.
Unexplored terrain is shown as unrevealed on the map, whereas Fog of War is explored terrain that is not currently covered by sensors.Zarel wrote:... There's black (fog-of-war), there's darkened (no-visibility), and then there's regular (visible)
Visibility display should be as simple as darkening the unseen sections, as all the visibility sets are already calculated.
Re: Suggestion: New type of AA gun/cannon
Warzone being a true 3D game with true raycasting visibility simply does not compare to most other games that use far simpler visibility systems. We need to improve Warzone's visibility system, not just to get the 'z' button behaviour permanently but also to implement player-specific map knowledge, so that you do not get information leaks about what is happening in areas of the map you can no longer see. For example, you can see buildings vanish when they are destroyed if you have only seen them once, and see oil resources vanish when being built on now that we have full map knowledge of oil resources.
So there is a lot to do, but the difficulty is finding good algorithms to cache information to avoid having to recalculate visibility all the time.
So there is a lot to do, but the difficulty is finding good algorithms to cache information to avoid having to recalculate visibility all the time.
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Re: Suggestion: New type of AA gun/cannon
LOL some one hijacked my topic ... xD
All I can contribute with is the idea, which I can't describe any better than I've already have.
I still do think WZ need an effective weapon against massive VTOL formations....
Thanx for the offer Olrox, but I don't think I'll be able to.Olrox wrote:ok then, if you can provide me with a complete description of the mechanism you have in mind I can make a model next week, so we can see if someone gets interested on testing it.
All I can contribute with is the idea, which I can't describe any better than I've already have.
I still do think WZ need an effective weapon against massive VTOL formations....
Re: Suggestion: New type of AA gun/cannon
Olrox wrote:
Those are closely related, to say the least.praefectus wrote:LOL some one hijacked my topic ... xD
I'll think about your turret and will post it as soon as I can make something.
Re: Suggestion: New type of AA gun/cannon
hmm.... new type of AA.... what I would do, is combine some type of plasmite shell with flak cannonn, and make some sort of air napalm mini shell. It can be easily done with current game mechanics, just need a new model and I will set up the weapon stats.
Re: Suggestion: New type of AA gun/cannon
Would be an Anti-Aircraft flame weapon of sorts, I get it right? I was thinking about that, because flamers are my large group fighting weapon of choice, they are devastating when used properly. Considering, of course, that I'm not fighting many dozens of Twin assault cannon Mantis Tracks - that would require much more firepower.winsrp wrote:hmm.... new type of AA.... what I would do, is combine some type of plasmite shell with flak cannonn, and make some sort of air napalm mini shell. It can be easily done with current game mechanics, just need a new model and I will set up the weapon stats.
Perhaps we should go this way. The flak gun would fire incendiary shells, with delayed activation proximity fuze (just an explanation for it to blow at the right time. If anyone dislikes that, there are trained mice inside each shell that activate the fuse at the correct time: they are good)
I'm searching for flak cannons for reference, I'll begin my artistic works again after day 17.
Re: Suggestion: New type of AA gun/cannon
Yeah this is exactly what I was talking about but, I just didn't want to put it that way... jejeje.Olrox wrote:Would be an Anti-Aircraft flame weapon of sorts
The plasmite on the other hand has an extender fire radius on it, that would make it for an upgrade from a simple flame Flak AA... so we could have
Fire Flak AA (in lack of a better name): when shell fires it does fire damage on target (or mice take out the grenade lock, you name it.)
Plamite MIssile AA, since missiles can carry bigger loads they can have a more range explosive fire damage type on them, but I wonder how fire burn radius would look if shells explodes in the middle of the air... would have to try that out.
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Re: Suggestion: New type of AA gun/cannon
KAMIKAZE MICEOlrox wrote:...there are trained mice inside each shell that activate the fuse at the correct time
I LIKE IT!
OT : Seems like you two caught the idea spot on... and improved it. Exciting!