Shotgun turret

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Zero-Omega
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Shotgun turret

Post by Zero-Omega »

Would a shot gun turret be a good addition?
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heatwave
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Re: Shotgun turret

Post by heatwave »

Shotgun Cyborg would be pretty sweet.
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Avestron
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Re: Shotgun turret

Post by Avestron »

Zero Omega - did you check the forums for suggestions on shotguns? ^_~

I am certain that there are several instances, including those made myself when mulling over faction warfare ^_^
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-Kosh-
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Re: Shotgun turret

Post by -Kosh- »

Shotguns?
Talk about very short range and very inaccurate. Any unit could destroy the turret as soon as they want, they just have to sit outside the shotguns range.
This is a waste of space. Something important should be here.
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Avestron
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Re: Shotgun turret

Post by Avestron »

-Kosh- wrote:Shotguns?
Talk about very short range and very inaccurate. Any unit could destroy the turret as soon as they want, they just have to sit outside the shotguns range.
The same could apply to flamers. However unlike other mg-scale weapons a shotgun would deal spread damage.

I am thinking along the lines of the devastating bockshot ammo that were so devastating in WWI. A great scavenger addition.
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Sekmeton
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Re: Shotgun turret

Post by Sekmeton »

I don't know about shotgun turret, but a shotgun Cyborg (like heatwave said) would be very nice...
Short range, Anti-cyborgs, and not too expensive ;)
Maybe I should remove my location o_O
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Zero-Omega
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Re: Shotgun turret

Post by Zero-Omega »

Well i think that a shotgun cyborg should be added!!
Kacen
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Re: Shotgun turret

Post by Kacen »

How effective and practical would a shotgun be in vehicle/cyborg warfare?

Could you even call it a shotgun, technically?

Shotgun doesn't mean a gun that fires buckshot, it means a smooth-bore two-handed firearm with a relatively large shell, it's just that they commonly are used to fire buckshot.

Actually the definition for shotgun is not very strict.

Regardless a flamer sorta fills the role that a hypothetical vehicle-mounted "scattergun" could fill, being a short ranged but wide-yield weapon.

Unless you can think of a useful niche for it, then I don't see it being practical.
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Sekmeton
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Re: Shotgun turret

Post by Sekmeton »

Cyborg unit, really effective against cyborgs, but it would have very short range... It makes a lot of sense, since it is a very common weapon...

however, it's an unnecesary unit... but it would be cool xD
Maybe I should remove my location o_O
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Zarel
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Re: Shotgun turret

Post by Zarel »

Sekmeton wrote:Cyborg unit, really effective against cyborgs, but it would have very short range...
...in other words, a flamer?

Find an actual niche for this weapon, and maybe I'll consider adding it. ;)
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lav_coyote25
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Re: Shotgun turret

Post by lav_coyote25 »

your first cyborgs should be shotgunners. followed by the rest... relatively cheap and quick to produce... xD
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