Multiplayer online features
Multiplayer online features
So I'm talking locked teams here, not alliances.
3 Friends and I, finally got together to play on-line and noticed a couple things....
1. You should be able to share repairing facilities/repair guys.
2. You should be able to help build things for your team... and repair walls/building with trucks too.
3. You should be able to put an amount of how much money you want to transfer
4. you should be able to have mortars/howitsers and such, with the range of team radars, not just your own.
Thought on this ideas is welcome.
3 Friends and I, finally got together to play on-line and noticed a couple things....
1. You should be able to share repairing facilities/repair guys.
2. You should be able to help build things for your team... and repair walls/building with trucks too.
3. You should be able to put an amount of how much money you want to transfer
4. you should be able to have mortars/howitsers and such, with the range of team radars, not just your own.
Thought on this ideas is welcome.
Re: Multiplayer online features
But then it would practicly be just 1 faction with more controlers and more colors and more factories and more research centers and more laser satellites and more power generators and with bigger area and with more oil resources and with ability to have evreything over the limits(i wrote all that and i could simply wrote just this)...
(...>it means nothing,i told almost anything)
(...>it means nothing,i told almost anything)
Re: Multiplayer online features
Point 4 is already implemented in 2.2.3
Re: Multiplayer online features
Point 1 and 2 are half-implemented. I'll get around to the other half at some point.
Re: Multiplayer online features
....13KukYNexus666 wrote:But then it would practicly be just 1 faction with more controlers and more colors and more factories and more research centers and more laser satellites and more power generators and with bigger area and with more oil resources and with ability to have evreything over the limits(i wrote all that and i could simply wrote just this)...
(...>it means nothing,i told almost anything)
Great, can't wait to have them around!!Zarel wrote:Point 1 and 2 are half-implemented. I'll get around to the other half at some point.
Re: Multiplayer online features
Feel free to post a ticket in Trac, if you're afraid I'll forget. (I probably will)
Re: Multiplayer online features
is there a place where it explains how to put a tkt?
Re: Multiplayer online features
oh... cool thx to bluemaxima then for the tkt, and thx to you too Zarel for the hard work put into this thing....