Plasma Cannon - Making it Useful

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!

Plasma Cannon - Making it Useful

Postby Kacen » 31 Aug 2009, 11:41

We all probably know of the utter irony of the plasma cannon - Most powerful weapon in the game, yet one of the most useless.

Two factors cause it to be useless, I think:

1. Range

2. Weight (Literally even Dragon + Tracks has trouble supporting it.)

I say we increase the range to maybe roughly the equivalent of the Gauss Cannon and decrease the weight a bit to something more reasonable for it's size. It's weight shouldn't be decreased too much, I think to the extant that a Dragon or possibly a Wyvern can support it without moving at an obscenely slow speed should be perfect.

To counter this, it's reload time should be drastically increased. I believe that should balance it.

On a side note the projectile graphics and sound effects definitely need to be changed to something unique. It looks and sounds like the flashlight.
Kacen
Trained
Trained
 
Posts: 294
Joined: 19 Feb 2007, 19:28

Re: Plasma Cannon - Making it Useful

Postby Mysteryem » 31 Aug 2009, 12:33

Hmm, I think Zarel said something about making it similar to the NEXUS plasma EMP weapon, just not quite so overpowered.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
User avatar
Mysteryem
Global Moderator
Global Moderator
 
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Plasma Cannon - Making it Useful

Postby Kacen » 31 Aug 2009, 12:59

Mysteryem wrote:Hmm, I think Zarel said something about making it similar to the NEXUS plasma EMP weapon, just not quite so overpowered.

If anything that should be a separate weapon, methinks.

Also since when was that thing EMP? It was more like an artillery flamer.
Kacen
Trained
Trained
 
Posts: 294
Joined: 19 Feb 2007, 19:28

Re: Plasma Cannon - Making it Useful

Postby Mysteryem » 31 Aug 2009, 16:55

Kacen wrote:If anything that should be a separate weapon, methinks.

Also since when was that thing EMP? It was more like an artillery flamer.

I thought it was to do with the internal name, but the internal name is PlasmaHeavy and the game name is *Heavy Plasma Launcher*
Edit, I know! It was the structure with it on:
NX-Emp-Plasma-Pit "*NX-Emp-Plasma-Pit*"
data\base\messages\strings\names.txt
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
User avatar
Mysteryem
Global Moderator
Global Moderator
 
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Plasma Cannon - Making it Useful

Postby Serman » 31 Aug 2009, 17:25

Making the Plasma Cannon more like the Nexus Plasma Artillery Pit is quite a brilliant idea. At the moment, I never even bother researching laser technology because stuff like Flashlight and Pulse Laser/Heavy Laser is simply too weak; and the Plasma cannon has lulzy range.

This would be great as an alternative artillery tech.
User avatar
Serman
Trained
Trained
 
Posts: 244
Joined: 25 May 2007, 03:54
Location: New York City

Re: Plasma Cannon - Making it Useful

Postby Per » 31 Aug 2009, 17:50

Pulse laser is very far from weak.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
 
Posts: 3739
Joined: 03 Aug 2006, 19:39

Re: Plasma Cannon - Making it Useful

Postby lav_coyote25 » 31 Aug 2009, 17:57

Per wrote:Pulse laser is very far from weak.



perhaps he hasnt done the full upgrades and put it on one of the black bodies.... hehehehe - a few of those and some other arms mixed in = map clearing at its best. :twisted:
User avatar
lav_coyote25
Professional
Professional
 
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Plasma Cannon - Making it Useful

Postby Zarel » 31 Aug 2009, 20:17

I've been considering restoring pulse laser to how it used to be... I'm not sure my new version (with double ROF, bit more than half damage) is actually "better"...
User avatar
Zarel
Elite
Elite
 
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Plasma Cannon - Making it Useful

Postby Kacen » 31 Aug 2009, 20:56

The pulse laser isn't anti-tank or all-rounder, but massed it's even decent against tanks, but it excels against cyborgs and wheeled/hover vehicles.

Also the Stormbringer AA (essentially double AA pulse lasers) are incredibly lethal. I trust them more than Vindicators.
Kacen
Trained
Trained
 
Posts: 294
Joined: 19 Feb 2007, 19:28

Re: Plasma Cannon - Making it Useful

Postby lav_coyote25 » 31 Aug 2009, 22:11

lets just leave things for a bit - see what is being used and what complaints... personally i use vtols with scourge / lancers / bb / pulse laser... very few ground weapons ie: cannon.... but having said that - i have been known to do just the opposite at times - just to make life interesting. xD
User avatar
lav_coyote25
Professional
Professional
 
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Plasma Cannon - Making it Useful

Postby zeland » 01 Sep 2009, 05:51

I would like (love?) to see the Plasma Cannon work much like the commander's D-Gun shot from Total Annihilation. A ball/bolt of plasma punching through a whole line of enemies delivering instant death to light/medium bodies & bots. Python/Mantis/Tiger bodies take 2/3 HP damage & Wyvern/Dragon take 1/2 HP damage. :twisted:
zeland
Rookie
Rookie
 
Posts: 28
Joined: 14 Aug 2009, 01:24

Re: Plasma Cannon - Making it Useful

Postby Serman » 01 Sep 2009, 06:46

Sounds a bit overpowered... :gonk:
User avatar
Serman
Trained
Trained
 
Posts: 244
Joined: 25 May 2007, 03:54
Location: New York City

Re: Plasma Cannon - Making it Useful

Postby Kacen » 01 Sep 2009, 12:18

The way I see it the fact that it's useless overrides the fact that any of my suggested changes may hypothetically unbalance it.

I just think if the range is increased as well as the reload time it will be more useful and practical.

That and it needs it's own unique shot FX and sound FX.
Kacen
Trained
Trained
 
Posts: 294
Joined: 19 Feb 2007, 19:28

Re: Plasma Cannon - Making it Useful

Postby Delphinio » 01 Sep 2009, 19:50

play ntw mod if you like lasers : D.
User avatar
Delphinio
Art contributor
 
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: Plasma Cannon - Making it Useful

Postby cheesepuffgd » 05 Sep 2009, 00:38

i think the plasma cannon is too much like a flamer. the lasers need to be more like machine guns. the only practical use of the plasma cannon would be on a vtol or cyborg where it could get close enough to kill effectively :ninja: and if lasers are thechnically concentrated light beams, shouldn't they have more range?
cheesepuffgd
Rookie
Rookie
 
Posts: 17
Joined: 26 Aug 2009, 03:12

Next

Return to Ideas and suggestions