And here's proof that recoil isn't that much of an important concept (at least nowadays): http://upload.wikimedia.org/wikipedia/e ... t-rear.jpg
- That monster has a 105 mm cannon and can fire it on it's side. And it's WHEELED and weights 30 tons. In comparison an abrams has 62 tons, a 120 cannon (used to be 105 too) and is a lot wider.
Ok, put 2 of those and fire when they are pointing either side. I mean recoil is a problem because when you fire a gun, the reaction force pushes you to the opposite side. The kind of movement we see there isn't Uniform Linearm motion, it's Simple Harmonic Motion (SHM), because there's a fix point (while the wheels are in contact with the ground) around which you can study a particular type of movement which best fits the characteristics of a simple pendulum. When you reach the appex, or on any moment between zero acceleration (when the tank stands equally on every wheel) and the zero speed point, every force that would apply to the same movement (such as firing a cannon in the same or similar direction), adds to it, arithmetically on most cases, but always on the great majority of its contingent.
Speaking on a more simple way, that would be when the tank is still suffering the primary effects of the recoil (tending to keel over on our example). After that, we could say that the tank is suffering the secondary effects, as it is recovering from the recoil and falling back into position, or redistributing the weight equally between all of its wheels. on that case, any recoil would be subtracted from the inertia , tending to hold the tank at the same position or making it keel over again, if the recoil strength surpasses the inertia.
That is the importance of timing the shooting, for the recoil to subtract each other and not add each other (especially when you've dealing with many thousands of Newtons of recoil such as when firing a 105mm cannon). Of course that on multi-barreled mounts, in which the recoil from each single shoot is very small, seeing that you're dealing with 20~40mm calibers, you can recompensate the recoil in an effective way, you don't need to compensate a huge recoil for each fired shell.
I say again, put two 105mm guns and fire them, even at half ROF, you'll certainly have trouble to lift the 30 tons of that Rooikat.
Aftar all, speaking of even the pure, basic physics as I did is out of the reality of the game, because no one will ever go testing prototypes of in-game weapons for measuring the recoil and seeing what weapon can be mounted along with which, and doing every possible combination allowed by the tech tree. If someone does that, and redoes all de .pie art, rebalance ROF and yet manages to please the community without generating bugs,
send me an e-mail, email@example.com
because I'll go personally go worship this guy for his efforts and slap his face for his lack of occupation.
I think it is time to return to the first pages, where this should have stopped until someone, who I think that doesn't exist right now, comes here and accepts to do it:
SOLUTION FOR MULTI-GUN TURRETS
Well, I'm not the guy
And I'm out of here because I'm actually working on something real, where I'll have results, and my efforts on proving anything here aren't going to bring up the forementioned Solution