It sounds neither you nor I can produce any hard proof for what we are saying is true. All we both have are mental projections. To see who got it right we would need a working model, which not by coincidence is called "proof of concept" by professionals.Souless Existance wrote:TheDaze first of all go play some strategy games, on the professional level then find out what "FUN" means.
The suggestions that i have seen by you would truly ruin the game and REDUCE realism and fun of the actual game.
The way you "TheDaze" make it sound like is as if the units magicaly earned experience. LOL @ you!
A more skilled player is able to increase his units experience more efficiently by keeping it alive longer, thus allowing him to EARN better units through the spending of time and effort in game.
If the experience system becomes problematic it should be balanced better not removed.
Unit Fatique would really decrease the fun in the game by a large margin.
What is certain though is that my suggestion is aimed at better balancing the experience points system. You need White because you cannot balance Black with more Black. Just the same, you can not balance experience points with more experience points. If you don't quite understand that, I can try to explain better. What you call "camping" is what the military (you know, the professionals) call fortification. Wz stands out with an exceptional assortment of defensive structures. Can you explain their purpose in your strategy? So, they have no purpose? Maybe it is you who is not playing the right strategy game.