Warzone 2100 wish list - all can contribute_part 3
Re: Warzone 2100 wish list - all can contribute_part 3
1 new wish:
Enable an option on the Shirmish menu to "Observe" a game. Many people would love to see human or computer players battle it out and enjoy the show.
This will be very popular with the players and also programmers and testers to see how the different parts of a game interact with each other.
Enable an option on the Shirmish menu to "Observe" a game. Many people would love to see human or computer players battle it out and enjoy the show.
This will be very popular with the players and also programmers and testers to see how the different parts of a game interact with each other.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Warzone 2100 wish list - all can contribute_part 3
You don't extract it. You take the .wz file and put it in Program Files/Warzone 2100/mods/global/autoload/Arreon wrote:I tried using the balance mod you suggested, but nothing changed. I probably extracted it to the wrong place. Can you tell me where to extract the files to?
Re: Warzone 2100 wish list - all can contribute_part 3
Some of my wants and ideas:
1) WZM format to support more than one decimal place for its points (pie format currently allows one, or at least seems to)
Either 2a) When tiledraw in features.txt is set to 0 it removes the tiles under the feature.
Or 2b) Allow tiles other than water tiles to have transparency again.
3) Spectator mode for multiplayer games
4) Lobby chat
5) Allow hosts to boot people from their games.
6) Fix problems with 7 and 8 sided polygons. (7 sided polygons look really wierd and 8 sided polygons crash)
7) A forth campaign
Reduce the Wyvern's size and stats and make it a super heavy medium body. (its internal name points towards it being a medium name)
9) Add a super heavy light body to go alongside the Wyvern and Dragon.
10) More things that can be edited using .wz files (such as being able to change the pie file that flame weapons use)
11) Support for maps that don't have 2, 4 or 8 players.
12) A random position button for multiplay.
13) All the tenth research items to be added (Cyborg Bonded Laminates is an example of one of them, can be found in names.txt)
14) Bridges
15) New indestructible features that can only be removed by trucks demolishing them. (Wrecks)
16) T4 stuff
17) ECMs
I think that should do for now.
1) WZM format to support more than one decimal place for its points (pie format currently allows one, or at least seems to)
Either 2a) When tiledraw in features.txt is set to 0 it removes the tiles under the feature.
Or 2b) Allow tiles other than water tiles to have transparency again.
3) Spectator mode for multiplayer games
4) Lobby chat
5) Allow hosts to boot people from their games.
6) Fix problems with 7 and 8 sided polygons. (7 sided polygons look really wierd and 8 sided polygons crash)
7) A forth campaign
Reduce the Wyvern's size and stats and make it a super heavy medium body. (its internal name points towards it being a medium name)
9) Add a super heavy light body to go alongside the Wyvern and Dragon.
10) More things that can be edited using .wz files (such as being able to change the pie file that flame weapons use)
11) Support for maps that don't have 2, 4 or 8 players.
12) A random position button for multiplay.
13) All the tenth research items to be added (Cyborg Bonded Laminates is an example of one of them, can be found in names.txt)
14) Bridges
15) New indestructible features that can only be removed by trucks demolishing them. (Wrecks)
16) T4 stuff
17) ECMs
I think that should do for now.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Warzone 2100 wish list - all can contribute_part 3
äähhh....sorry?Zarel wrote:Click "Structure Limits" in the upper left, and limit the number of LasSats to 0.
I can only set the limit for the ComCenter, so you can see the whole map, not for the LasSat ?!?
version: Trunk 6552 and 6628
Re: Warzone 2100 wish list - all can contribute_part 3
You can limit LasSats. It's on the second page.Thyranim wrote:äähhh....sorry?
I can only set the limit for the ComCenter, so you can see the whole map, not for the LasSat ?!?
version: Trunk 6552 and 6628
Re: Warzone 2100 wish list - all can contribute_part 3
What are ECMs?Mysteryem wrote:17) ECMs
Both 2.1.1 and Trunk r6634.I want the LasSat to be deactivatable too. And real 10 Power Generators like the Limit Screen says.Zarel wrote:You can limit LasSats. It's on the second page.
Re: Warzone 2100 wish list - all can contribute_part 3
ECMs (or Electronic CounterMeasures) are for jamming and confusing radars, sensors and other kinds of signals. You can read more about them here: http://en.wikipedia.org/wiki/Electronic_countermeasures
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Warzone 2100 wish list - all can contribute_part 3
Since WZM will take some time still before it hits the streets, I can try to look into the PIE issue. How do you tell that only one decimal place is used?Mysteryem wrote:Some of my wants and ideas:
1) WZM format to support more than one decimal place for its points (pie format currently allows one, or at least seems to)
2b will be part of the new terrain release, I believe. Since it has a considerable performance impact, I am slightly hesitant to enable it for the current releases.Mysteryem wrote: Either 2a) When tiledraw in features.txt is set to 0 it removes the tiles under the feature.
Or 2b) Allow tiles other than water tiles to have transparency again.
Why do you need 7 and 8 sided polygons? When WZM arrives, only triangles will be supported (but do not worry, I have written a converter that tessellates any PIE model into a triangles mesh for you).Mysteryem wrote: 6) Fix problems with 7 and 8 sided polygons. (7 sided polygons look really wierd and 8 sided polygons crash)
Isn't super heavy light body a contradiction in terms?Mysteryem wrote: 9) Add a super heavy light body to go alongside the Wyvern and Dragon.
On my TODO list.Mysteryem wrote: 17) ECMs
Re: Warzone 2100 wish list - all can contribute_part 3
It could be that pie slicer only uses points to 1 decimal place. If you try to use more than 1 it rounds the point's coordinate to the nearest whole number. (The old version of pie slicer might work, I find it crashes less and works better, but is a lot less user friendly.Per wrote:Since WZM will take some time still before it hits the streets, I can try to look into the PIE issue. How do you tell that only one decimal place is used?
Instead of having to split polygons up, then finding out that it's mucked the texturing up and then having to texture it again is a real pain.Per wrote:Why do you need 7 and 8 sided polygons? When WZM arrives, only triangles will be supported (but do not worry, I have written a converter that tessellates any PIE model into a triangles mesh for you).
It would be slightly cheaper, lighter and stronger than the retribution, but it would be able to be produced from a factory with no modules and would much quicker to produce. Anyway, the heavy class has a super heavy body, I think the medium class should so the light class should aswell, so it isn't left out.Per wrote: Isn't super heavy light body a contradiction in terms?
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Warzone 2100 wish list - all can contribute_part 3
this was a bug in the original WZ, where you have to touch every limit-slider, so it really is the number it shows.Zi-Chan wrote:[...]And real 10 Power Generators like the Limit Screen says.[...]
didn't realize it's still here, but i'll test this...
and thanks for the screenshots. same on my side, i cannot adjust the max number of lassat !
Re: Warzone 2100 wish list - all can contribute_part 3
I have 3 new wishes:
1: Enable an option that let's you "Observe" games. In other words, watch players battle each other.
2: Customize the AI so that they use Ripple Rockets, EMP weapons, and more template designs.
3: Enable a design menu that lets you design your own defenses. You could have a needle gun emplacement, a tank-killer Guard Tower, or an assault cannon emplacement.
1: Enable an option that let's you "Observe" games. In other words, watch players battle each other.
2: Customize the AI so that they use Ripple Rockets, EMP weapons, and more template designs.
3: Enable a design menu that lets you design your own defenses. You could have a needle gun emplacement, a tank-killer Guard Tower, or an assault cannon emplacement.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Re: Warzone 2100 wish list - all can contribute_part 3
I have wondered why there weren't more defense varieties available, but then I thought a pulse laser bunker or scourge bunker would be a rather deadly feature and make turtling all the easier.Arreon wrote:Enable a design menu that lets you design your own defenses. You could have a needle gun emplacement, a tank-killer Guard Tower, or an assault cannon emplacement.
If the price was adjusted a little more so emplacements were really cheap and bunkers were pricy enough you'd think twice about building them it might make this feature better if it was ever set up.
I do think this feature would be really nice because I hate having all the unused defensive structures in the research and build menus. It would be especially cool if multi turret buildings came about.
Re: Warzone 2100 wish list - all can contribute_part 3
Being able to select which position each player/AI starts on would be a great addition, especially for teamplay matches!
- whippersnapper
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Re: Warzone 2100 wish list - all can contribute_part 3
.
.... A not so rambling muse...
- The way trucks are implemented in WZ is an example of K.I.S.S game design like having only one resource, oil. If there are no substantive trade-offs then the design is elegant. If there are valuable trade-offs in K.I.S.S.-ing then there's room to re-think what is.
- Construction types, aka Trucks, must be second in the category of "least variations" (ECM's are first; Repair & Commanders are third).
- The question becomes are the trade-offs really more a loss of valuable tac & strat opportunities than elegant K.I.S.S. in the service of reduced complexity as manifested in minimal micro-management.
- I'm not sure what the answer is but here is an alternative outside the current box.
- There are basically four elements to a construction unit:
- Cost: How much time & energy is required to make the constructor ?
- Weight: How much does it weigh the unit down ?
- Durability: How much damage can it sustain ?
- Efficiency: How quickly does it build stuff ?
- Let's look at a handful of possible new construction units in this thought experiment..
* Group Constructor - This baby is cheap, very fast, and can make a great scout unit. Moderately durable, but suffers from some efficiency problems; it works best in groups.
* Defense Constructor - Blindingly efficient; capable of perfmorning a workload equivalent to 3 standard trucks. However, it's somewhat costlier, noticeably heavier, and not as durable; these guys are best used in your own base, safe from attack and where distances are short.
* Army Constructor - A great thing to take along for your away missions. Noticeably more durable than typical trucks, but its also costlier.
* Pre-Fab Constructor - Basically, a "defense Constructor Mk3"; its strengths are better but its weaknesses are worse.
* Blitz Constructor - Carries raw, pre-fabricated materials to its site for near-instantaneous construction rates. Both fast and efficient, but is a bit fragile and carries a high price.
.
.... A not so rambling muse...
- The way trucks are implemented in WZ is an example of K.I.S.S game design like having only one resource, oil. If there are no substantive trade-offs then the design is elegant. If there are valuable trade-offs in K.I.S.S.-ing then there's room to re-think what is.
- Construction types, aka Trucks, must be second in the category of "least variations" (ECM's are first; Repair & Commanders are third).
- The question becomes are the trade-offs really more a loss of valuable tac & strat opportunities than elegant K.I.S.S. in the service of reduced complexity as manifested in minimal micro-management.
- I'm not sure what the answer is but here is an alternative outside the current box.
- There are basically four elements to a construction unit:
- Cost: How much time & energy is required to make the constructor ?
- Weight: How much does it weigh the unit down ?
- Durability: How much damage can it sustain ?
- Efficiency: How quickly does it build stuff ?
- Let's look at a handful of possible new construction units in this thought experiment..
* Group Constructor - This baby is cheap, very fast, and can make a great scout unit. Moderately durable, but suffers from some efficiency problems; it works best in groups.
* Defense Constructor - Blindingly efficient; capable of perfmorning a workload equivalent to 3 standard trucks. However, it's somewhat costlier, noticeably heavier, and not as durable; these guys are best used in your own base, safe from attack and where distances are short.
* Army Constructor - A great thing to take along for your away missions. Noticeably more durable than typical trucks, but its also costlier.
* Pre-Fab Constructor - Basically, a "defense Constructor Mk3"; its strengths are better but its weaknesses are worse.
* Blitz Constructor - Carries raw, pre-fabricated materials to its site for near-instantaneous construction rates. Both fast and efficient, but is a bit fragile and carries a high price.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Warzone 2100 wish list - all can contribute_part 3
Click on the tiny number under your flag. Then check the map preview to see where you are.Being able to select which position each player/AI starts on would be a great addition, especially for teamplay matches!
/me just learned this the other day.