wazone2100 3.3.0 with DXT textures. To be or not to be!

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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moltengear
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wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by moltengear » 30 Mar 2019, 21:53

I created a topic about it. I implemented support for the 3.1.5 version.
viewtopic.php?f=6&t=13800

I also made support for the 3.3.0 beta version.
But at the moment there is only one problem.
No overlaid pattern on the slope of the relief.
Maybe the mixing method has changed.
You can see the difference.
Sk-GreatRift-T1_3.3.0_beta.jpg
GreatRift-T1 3.3.0_dxt_master2.jpg

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Berg
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Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by Berg » 31 Mar 2019, 08:05

texpages_overlays.zip
texture_overlays from version WZGM-1.0.0
(7.37 MiB) Downloaded 19 times
What was the name of the texture you needed?
These are images from 3.0.0 master modified by me.
For the terrain changes
Hope you can use them.

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Berg
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Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by Berg » 31 Mar 2019, 08:17

Image
See the terrain with cliff overlay.

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moltengear
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Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by moltengear » 31 Mar 2019, 22:43

Thank you Berg!

Anyone can test!
Download the folder on this link.
https://1drv.ms/u/s!AsgQGT2swaQHbQv94vmwkC_tWDc

And replace the source files with these

I don't know what to do, but the overlay of the tiles is broken.
Attachments
replace 3.3.0 files for dxt.zip
(21.35 KiB) Downloaded 11 times

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moltengear
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Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by moltengear » 31 Mar 2019, 22:50

If someone suddenly wants to convert the files themselves. Link below.
The path to the files is best done like this - "C:/texpages".
This is the corrected version. There are examples and detailed comments on the code.
I think everything will be clear.
Attachments
warzone2100 tools 1.1.zip
(37.18 KiB) Downloaded 11 times

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moltengear
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Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

Post by moltengear » 04 Apr 2019, 17:48

Better not to replace the texture.cpp in "src" folder . As well as folders with tiles.
At the same time, still more than 80% of textures in terms of memory will be in DXT format.
I noticed an increase in FPS at the maximum settings on the integrated video card. Also, the download speed of the start of the battle.

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