Old features, new features, remarks and advices

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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WZ-DEV-AI
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Old features, new features, remarks and advices

Post by WZ-DEV-AI » 07 Feb 2019, 16:30

Just a few suggestions, because what you are doing with the game already looks strange.

1) Put all original features and technological paths back into the game.
- The 3.1 technological progress is better because you get .50 cal tower only after you discover .50 cal technology.
- Shooting range and unit positioning options in the unit menu is important, because it's micromanagement of the battlefield and it entertains hardcore players.
2) Only improve or add things that do not break classical original concept and only make it more logical. For example, you can add more realistic technologies like uranium shells, uranium armor, but nothing like "super mega ultra blasters". Improve AI and difficulty levels, make it smart and tactical. Add more maps.
3) Do not make your own game under the official title of Warzone. If you want it, start your own game and call it your own way.
4) If you need to remove original stuff from the classic game, make a separate version, call it Warzone 2100 Reduced and do your experiments with it.

Other suggestions:
a) Nice improvement for the game would be to add additional armor layers. 3 additional layers of armor can be added when create a tank design and you can add for example 2 kinetic armor layers and 1 thermal. So you can micromanage your armies and create special brigades to deal with an opponent who uses a lot of thermal weapons.
b) Weapon damage depends on the wheels, tracks of the vehicle. But why for example hypervelocity 80mm cannon shoots better on wheels than on tracks? Tracks already have disadvantage in speed, but cannons must shoot better on such solid platforms. Can you improve this thing?
c) Add more faction colors, more natural colors like green, sand, dirt, navy colors.
d) Add more green maps. Urban and sandy maps are annoying without green color.

You have taken the responsibility to continue the project that you did not create and which has earned big credit and formed the whole community before you even started doing anythign with it. That means the game had all the features needed for success. Now, you are working on it. Working to make it even better.

cRiMiNaL
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Re: Old features, new features, remarks and advices

Post by cRiMiNaL » 08 Feb 2019, 07:24

There is a way to download the original Warzone without the improvements Here
You can request maps to be made for v1.0 if you want more maps

WZ-DEV-AI
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Re: Old features, new features, remarks and advices

Post by WZ-DEV-AI » 08 Feb 2019, 15:52

cRiMiNaL wrote:
08 Feb 2019, 07:24
There is a way to download the original Warzone without the improvements Here
You can request maps to be made for v1.0 if you want more maps
Original version does not have anti-aliasing settings and other things are not improved there. At the same time in newer versions with a few things improved, for some weird reasons developers decided to remove something from the game and also you can't be sure that they will not remove anything else that you like in the game just because somebody decided that the game does not need that. Why would somebody want to remove game functionality? It does not take screen space, does not make game unplayable, it does not interfere in any way, why would someone remove even those buttons for long short and optimum unit range? What were the reasons to even try to change that?

cRiMiNaL
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Re: Old features, new features, remarks and advices

Post by cRiMiNaL » 09 Feb 2019, 03:48

From what I have read there have been a few complaints about the buttons for the range selection

I am personally very happy with what they have done so far
I would love to see a full graphics upgrade
I have downloaded ARMOD which updates a lot of the graphics but I think it's kinda hard on the game engine as on my gaming computer it tends to be a little laggy

Though I would agree the range selector could be useful
More than 3 tile-sets and more scenery would be nice too; More variety

Unfortunately the WZ2100 community isn't very big any more, we're all in our 30's with jobs and families
The project is a hobby basically as it can not be financially profitable

As far as me personally, I know nothing about coding
All I do is use 3rd party software to make maps
Am about to start experimenting with tile-sets though

Hopefully someone with more experience with coding will get on this thread and shed a better light for you

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vexed
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Re: Old features, new features, remarks and advices

Post by vexed » 10 Feb 2019, 05:19

For what it is worth, (not speaking for the team, just my personal beliefs) I do think that all versions of Warzone 2100 should maintain the same game play & design as it always had, and we should be sticking as close to the original as possible while still enhancing things as we go along.

Improving Gfx/Sfx and all that would be a enhancement.
Removing orders / range is a regression.
Adding things is acceptable, depending on what it is of course. I mean, I don't want to turn Warzone 2100 into Warcraft or anything like that.

Do I think it was a mistake to remove the unit orders and range buttons / code? Yep.
Is it easy to revert that? Nope.
Do I still want them back? Yep.
Will I do it? No time these days. Barely touched the codebase at all for over a year now. :oops: :(

It was mentioned before, but, all funding for this project goes directly to what is needed to keep the server alive. That is it. Nothing else. Nobody gets paid or anything like that, and the people working on Warzone these days are still volunteering their time to do it.

There are other threads that express the unit order removal (and other stuff), so you can hunt for those yourself.

The only way to prevent things like that from happening again is to keep downloading the master builds, and check up on what people are committing.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

WZ-DEV-AI
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Re: Old features, new features, remarks and advices

Post by WZ-DEV-AI » 10 Feb 2019, 14:56

I didn't know that the community is the same as it was initially, those who played it on PS1. I though the crowd was kind of growing and active, more guys like students or like that who actively program or work on this game. I think original developers should have kept the project and develop it, although they were not financed and the publishers rejected to support them. The game was a great breakthrough in conception and implementation, especially the variety of weapons and technologies and the fact that it is about actual modern technologies, modern weapons, armor types. I can only name Civilization 2 as something similarly entertaining.

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