Is it so hard to have the latest mac version on SF?
Posted: 27 Jan 2017, 11:28
Really there are a lot of people with macs and you are missing out by not even trying to support the platform...
Strategy by Design
https://forums.wz2100.net/
I wasn't aware that it was so hard to support, I can remember only a version back asking about mac support and a kind fellow generated a dmg for me within a day or so - it did not seem like a big deal to him...Mac is really the hardest target to support
Seems it wont compile.Postby belgarreth1 » Sun Jan 29, 2017 4:43 am
When trying to build versions 3.2.1 or 3.2.2 on a Mac running OS Sierra, the build fails with the following errors:
error: /Users/gmacbook/Desktop/warzone2100-3.2.2/3rdparty/miniupnpc/bsdqueue.h: No such file or directory
and
error: /Users/gmacbook/Desktop/warzone2100-3.2.2/3rdparty/miniupnpc/declspec.h: No such file or directory
Could anyone please advise of a possible solution.
I am at loss to understand which part of my answer above was hard to understand, so I must guess that you think that we can somehow crosscompile to Mac, but this is not the case. To build for Mac, you need a Mac. And Mac is its own world, with its own build system and ways of doing things.Rommel wrote:I wasn't aware that it was so hard to support, I can remember only a version back asking about mac support and a kind fellow generated a dmg for me within a day or so - it did not seem like a big deal to him...
I have played WZ exclusively on a mac quite some years now without any real problems, what has changed that makes it so difficult now? I thought it was just a matter of compiling it to some kind of mac dmg wrapper.
The last person on the team who had a mac no longer has time to contribute.what has changed that makes it so difficult now?
I understood you perfectly well thank you very much. I just stated that it seemed like it was easy because someone did it quite quickly for me a few versions back.Per wrote: I am at loss to understand which part of my answer above was hard to understand, so I must guess that you think that we can somehow crosscompile to Mac, but this is not the case.
I would try but:vexed wrote: That said, since obviously you have a Mac, I suggest you dig in and make your own builds.
Please follow the discussion here: viewtopic.php?f=32&t=12702
It seems like there could be issues...Postby belgarreth1 » Sun Jan 29, 2017 4:43 am
When trying to build versions 3.2.1 or 3.2.2 on a Mac running OS Sierra, the build fails with the following errors:
error: /Users/gmacbook/Desktop/warzone2100-3.2.2/3rdparty/miniupnpc/bsdqueue.h: No such file or directory
and
error: /Users/gmacbook/Desktop/warzone2100-3.2.2/3rdparty/miniupnpc/declspec.h: No such file or directory
Could anyone please advise of a possible solution.
That would take lots of work to fix it, it isn't as simple as using remote to that machine.themac wrote:I think I have offered the team to use one of my Mac's via remote control to compile a Mac version if the only big reason why not getting Mac versions right in time or anymore is because they don't have a Mac. Unfortunately nobody replied and I am not familar with compiling on the Mac. All I remember is that when you throw the source code onto Apples XCode tools it dropps a bunch of compiling errors.