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Machine Gun Animations

Posted: 22 Dec 2015, 07:57
by Blujay777
In the game, when machine guns, double machine guns, heavy machine guns and anti-VOTL guns fire, the soundbite for it indicates repetitive machine gun fire, but there's only one bullet that comes out per 3-5 bullet sounds. I think that it would be really cool if there was a way to sync every bullet to the sound of the shot (i.e. for standard machine guns and the dual machine guns, the soundbite indicates 3 shots for every one bullet, and I think there should be three bullet visuals which give the same collective amount of damage as the original single shot; for the heavy machine gun, there are 6 six consecutive heavy machine gun shots for every one bullet, and there should be six bullets that collectively are equivalent to the one bullet). I think this would add to the intensity to the game very nicely and make it just that more cooler, just to watch!

Anyways, those are my thoughts.

Cheers!

Re: Machine Gun Animations

Posted: 23 Dec 2015, 01:48
by Rommel
Yeah I was thinking about this the other day -with the rate of fire of early mg you wouldn't even call them mg, more like semi automatic or bold action lol

Re: Machine Gun Animations

Posted: 23 Dec 2015, 12:21
by Jorzi
This could of course be motivated by the fact that tracer rounds are usually only 1 in 4 to 1 in 6 ;)

Re: Machine Gun Animations

Posted: 13 Feb 2016, 19:08
by trevormanaze
I have an animation setup, per the the thread in artwork.

I am going to animate smchgn viper wheels VS scav.

I have all the bullets and special effect items from the 3d models

so for every round that's fired, I will add one shot sound.

Would be cool if we had shells coming out of the Heavy Machingun or the double mchgn