RTS/ FPS visual
RTS/ FPS visual
Hello everyone. Who remembers the game "Machines?" Allowing you to switch from RTS to FPS mode by taking control of a unit? why do not you place it?
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- Greenhorn
- Posts: 12
- Joined: 06 Mar 2012, 03:36
Re: RTS/ FPS visual
i would like to play as a cyborg there are already something built-in (press space after picking unit) but it's not fps view
Re: RTS/ FPS visual
There used to be a drive mode in the game. It seem completly broken now. I still hold it would be pretty fun in multiplayer...
Heretic 2.3 improver and proud of it.
Re: RTS/ FPS visual
ok, you could not put it back? I felt it was active in the version for ps1. mode "drive, maybe also help to" unlock the gridlock "due to the fact that you say to the captain," Go to "and then does not move any more ... not to mention that the increase divermento and the" game mode ", that isIt could be cooperative on a map 1v1 but you are 6 to play: that is a "commander" and the various "minions" that if clicked and then clicked the point "go to" out a spot on the radar visible only to the player (so would possible attacks to "pincer" much easier with two players, driving two different commanders ...) maybe included as playable the "turrets"
Re: RTS/ FPS visual
HHM... if its for real then the weapon systm needs to be reworked to allow manual aiming.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
Re: RTS/ FPS visual
I remember "Machines" by Acclaim. And really loved it too.
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- Trained
- Posts: 48
- Joined: 11 Jan 2011, 01:27
Re: RTS/ FPS visual
There are statements elsewhere that there has never been any intention to introduce FPS modes to the game. However after playing the half life 2 Empires mod I couldn't help making comparisons with wz and wondering if it would be possible to host other players if they wanted to jump into vehicles and hopefully follow a few waypoints set by the person doing the planning.
Don't think that the current tech in the game allows this sort of thing tho.
Don't think that the current tech in the game allows this sort of thing tho.
Re: RTS/ FPS visual
Hmm.. actualy thats an iteresting idea....
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
Re: RTS/ FPS visual
True! My dream game, have this feature!Tenoh wrote:Hmm.. actualy thats an iteresting idea....