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laser and machinegun tech

Posted: 26 Mar 2015, 23:20
by polo
just a wild thought but i think machineguns and laser could use some aditions.

machineguns: early on are good but on the later stages of the game the damage does not keep up with the armor upgrades. i think the game could use a heavy minigun or anything of the likes that trades overall dpm for a higher base damage.

say: twin assault gun: 49 dmg with 187.5 rounds per minute
minigun: 60dmg with 120 rounds per minute
heavy minigun: 80dmg with 60 rounds per minute

lasers: i think they should have some presence in the early game like light gun ---> heavy light gun --> flashlight ---> normal path.