Build Hidden Traps

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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WZ2100
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Joined: 23 Jan 2014, 01:23

Build Hidden Traps

Post by WZ2100 »

Each unit that has the ability to create structures should be able to make traps that look like a common object. When an enemy is close to the trap, it explodes.

These are some examples of traps:

1. Artifact Trap: Image

2. Scavenger Horizontal Wall Trap: Image

3. Scavenger Corner Wall Trap:
SCW.gif
SCW.gif (2.72 KiB) Viewed 3810 times


4. Hardcrete Wall Trap: Image

5. Hardcrete Corner Wall Trap: Image

6. Hardcrete Gate Trap: Image

7. Scavenger Bunker Trap: Image

8. Explosive Tank Trap: Image

9. Cooling Tower Trap: Image

10. Look-Out Tower Trap: Image

11. VTOL Rearming Pad Trap: Image

12. Downed Transport Trap: Image

13. Tower Trap: Image

14. Demolish Structure Trap: Image

15. Oil Trap: This looks like an oil site with the blue orb above.
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Hesterax
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Re: Build Hidden Traps

Post by Hesterax »

What about a unit that deploys traps on the buildings? Or just sticking to the simple hidden mines that can be detected by the sensor turret.
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johnella
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Joined: 28 Sep 2014, 18:20

Re: Build Hidden Traps

Post by johnella »

Hesterax wrote:What about a unit that deploys traps on the buildings? Or just sticking to the simple hidden mines that can be detected by the sensor turret.

this is a better idea, using hidden mines and a sensor to scout out these. Do it that mines also explode if ANY vehicle goes over it. Hover, VTOL is exempt of this or something
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