List of known suggestions (check this first)

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
anonim17465
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List of known suggestions (check this first)

Post by anonim17465 » 20 Dec 2013, 16:59

Definitely not section (already been answered by developers):
about units and structures
limited ammunition to all units 1 NRA
about inner part of a game
rewriting Warzone in another game engine (for example greately reducing building time) 1 maik2012
remove time limits from campaign

Probably not section (less than 2 people liked this idea, or less than 50%):
about units and structures
tornado towers (VTOLs trap) 1 richard14110
oil driller 1 Rommel
better artilery 1 2(ticker: 1) Rommel
sensor cyborg 1 Rommel
Designing structures the same way units are designed 1 Per crab_
hiding in a building cyborgs 1 richard14110
power ups 1 richard14110
smaller units and buildings 1 Legion
inner part
terraforming, making hills 1 richard14110
teleports 1 richard14110
new chemical\radiation\poision weapon 1 Urnight
collisions 1 richard14110
distortion effect on flamers and explosions (no links yet) Powzone

Probably yes section (most people or some moderators in discussion liked the idea)
about units and structures
VTOL scounts (sensors) and repair 1 richard14110
energy shields, forcefields 1 Rommel
additional(functional) layer of defence for units 1 richard14110
more defend structures (like flamer hard points, etc) 1 2 Rommel richard14110
multitasking and better builders, engineer merging 1 2 3 NRA Rommel
critical hits and failures 1 NRA
jetpack cyborgs(flying) 1 Rommel
climbing cyborgs 1 richard14110
more cyborgs transports 1 2 3 4 Merowingg richard14110
more big borgs like a mech! 1 2 (already done as a mod!) Per Kacen
mines and traps 1 (already done as a mod!) 2 3 SgtVimes richard14110
more twin-turreted units 1 2 anonim17465
anti-missile defence 1 spit4brains
salvaging wrecks, scrap metall 1 SpcJackson21
about inner part of a game
better commanders 1 2 Arreon
ctrl + click selection for regrouping 1 2 Powzone milo christiansen montetank
pathfinder and unit behaviour 1 2 lamer
statistics 1 JrmyR
random maps 1 LJL_Houben
weather and time 1 SpcJackson21
first-person mode of view, driving mode, turret control 1 TheAmazingRoti
hints by gameplay while loading a map 1 Terminator
more information on mouseover on buildings 1 Terminator
cheat to get a particular research 1 Urnight
multiplayer
auto teams in multiplayer 1 Tzeentch
better lobby UI with more settings 1 2 3 maway Rommel Gandhi
research limit (end of research tree) 1 _scavfan_
better multiplayer rank system 1 2 Shadow Wolf TJC maik2012
chat filter 1 NoQ
quick match partner finder 1 Shadow Wolf TJC
mods and addons
filter addons before search 1 Originway

Most likely yes section (developers liked this suggestion, just go and do it!)
about units and structures
Choosing from mods on the game start screen [ideatorrent]
Experience for defensive structures - would open up a can of worms relating to how to recycle the experience, etc.
naval units, ships, water units (work in progress by developers) 1 2 richard14110
Bridges 1 2 3 Merowingg
multiplayer
Pausing, saving and loading multiplayer games.
Spectator mode (ability of friends to watch the game without playing) crab_
Replays
Improved visibility model that does not leak information (eg oil wells disappear when built on)
new UI in lobby 1 2 (already done console version) Merowingg NoQ
improve or cancel shared research in multiplayer 1 The Overlord
about inner part of a game
Research queue (work in progress by developers)
Auto-updater
In-game tech tree
Details on technologies in the Research screen [ideatorrent]
OpenCL or OpenGL renderer 1 mtomi78
mods and addons
Mod manager (an unofficial mod manager is available!) 1 2 3 Staff AWarZoner Originway
Playable scavengers 1 This would cause major changes to game balance, so this is best done as a mod. MAJ_Speirs
Send mods the same way maps are sent

P.S.
This topic is just to collect all suggestion on one page and give as much information(links) about each of them as possible.
I will try to keep this topic updated so no valuable suggestion will not be forgotten.
And it's a good start for those, who want to help the project. Just choose something, that people like to see and do it!

Legend: pink - dislike, green - like, bold - admin\moderator\developer\contributor
Last edited by anonim17465 on 24 Jan 2014, 16:07, edited 25 times in total.

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Re: List of known suggestions (check this first)

Post by Rommel » 20 Dec 2013, 17:44

Sensor Cyborg and fixing arty friendly fire issues.

I have always said and will say again: Fully scriptable/modable UI system, a lot of failings start with the UI, a lot of things can't be quickly implemented because of difficulties modifying the current UI
Moving back instead of forward
Seems to me absurd
~
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Re: List of known suggestions (check this first)

Post by anonim17465 » 21 Dec 2013, 16:48

I've add that fix, Rommel.
Anyway, first 5 pages (that's 9 months of history!) of forum is here (mainly, excluding non-suggestion, or already fully implemented things).
I may do up to 10-15 pages, but probably a bit later.

P.S. We can do sort of voting here (people will vote for and against some suggestions)
and a "Will do!" list, when somebody will take some suggestion as a task.
I will try to keep the list updated with this votes and downvotes and promises to do, next to each suggestion.

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Re: List of known suggestions (check this first)

Post by richard14110 » 22 Dec 2013, 00:33

Anonim17465:

Please move this subject viewtopic.php?f=30&t=11398 to the "Probably yes section" or the "Most likely yes section" because many humans favored it. Can you please respond to that post?
Last edited by richard14110 on 18 Jan 2014, 02:11, edited 1 time in total.

anonim17465
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Re: List of known suggestions (check this first)

Post by anonim17465 » 22 Dec 2013, 01:46

Okay, moved, and I put your nickname in green to show that some people like it =)

P.S. "most likely yes section" is about stuff that admins like or approved(there is link from devs). Not just what people like.

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Re: List of known suggestions (check this first)

Post by crab_ » 15 Jan 2014, 18:17

Hello.
anonim17465 wrote:Designing structures the same way units are designed
I think this item should be removed from list because we have only two component in structure design and this is not enough.
I had tried to make demo-realisation for this idea and in result my demo-realisation was not liked by people.
See discussion here: viewtopic.php?f=32&t=8927&start=135#p99877

anonim17465 wrote: Spectator mode (ability of friends to watch the game without playing)
Spectator mode (ability of friends to watch the game without playing)
- this idea must be implemented. We really need this. This is vital for tournaments and other events.
Last edited by Staff on 16 Jan 2014, 06:08, edited 1 time in total.
Reason: don't use red
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Re: List of known suggestions (check this first)

Post by anonim17465 » 16 Jan 2014, 00:48

Unfortunatelly, I can't edit first topic any more... Probably there is some restriction on this forum, that do not allow me to edit it now...

Now I can. probably I forgot to login or something.
Last edited by anonim17465 on 21 Jan 2014, 23:08, edited 1 time in total.

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Re: List of known suggestions (check this first)

Post by richard14110 » 20 Jan 2014, 19:18

That is beneficial.
Last edited by richard14110 on 22 Jan 2014, 00:24, edited 2 times in total.

anonim17465
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Re: List of known suggestions (check this first)

Post by anonim17465 » 21 Jan 2014, 22:59

Will be updated in 30m.
I will not remove anything from this list, at least to show to other people that some suggestions aren't any good.
But I will put your name in green or red pink next to any suggestion to indicate how much people do like\dislike it.

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Re: List of known suggestions (check this first)

Post by richard14110 » 22 Jan 2014, 20:16

Please add this topic viewtopic.php?f=30&t=11507 and move this post viewtopic.php?f=30&t=11531 to the "Probably yes section" or the "Most likely yes section" because certain people prefer it.

Also, add my username next to all of the subjects that are mine in the "Probably yes section" and the "Most likely yes section".

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Re: List of known suggestions (check this first)

Post by anonim17465 » 23 Jan 2014, 00:48

richard14110 --- I've add names of authors of each topic in green next to it, including yours, and have added that two topics (one of them to existed type)

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Re: List of known suggestions (check this first)

Post by Powzone » 24 Jan 2014, 07:23

Here's something, that bugs me alot...
Reimplementing CTRL for regrouping (1.10 behaviour): viewtopic.php?f=6&t=5780

Interestingly in the first 1.10 opensource release that can be found Aubergines WZpedia it still is working, so it had been removed somewhere later, acording to cybersphinx here: viewtopic.php?f=6&t=5780#p61353

Would be nice, to see it back there... ;)
Manjaro XFCE / Intel Core i7 6700 / 32GB RAM / NVidia GTX1050Ti

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Re: List of known suggestions (check this first)

Post by Powzone » 24 Jan 2014, 07:31

Another suggestion would be on the graphics:

Add some sort of heat distortion effect, where fire is used. On flamers and plasmite bombs for example. Just a quick idea, I had playing yesterday. As the game is quite effects free, it would be also a nice addition. I don't know if the engine has a way to do it, but hey... :D
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Re: List of known suggestions (check this first)

Post by montetank » 24 Jan 2014, 11:11

Powzone wrote:Here's something, that bugs me alot...
Reimplementing CTRL for regrouping (1.10 behaviour): viewtopic.php?f=6&t=5780

Interestingly in the first 1.10 opensource release that can be found Aubergines WZpedia it still is working, so it had been removed somewhere later, acording to cybersphinx here: viewtopic.php?f=6&t=5780#p61353

Would be nice, to see it back there... ;)
Make a topic with this problem. It is a hard problem. I agree. Must be changed.
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Re: List of known suggestions (check this first)

Post by anonim17465 » 24 Jan 2014, 15:57

updated

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