Mod's in Multiplayer

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Post Reply
AWarZoner
Trained
Trained
Posts: 129
Joined: 21 May 2013, 17:03

Mod's in Multiplayer

Post by AWarZoner » 30 May 2013, 14:52

If I host a game with a mod why can't warzone just send the mod like it send's a map? :shakehead:
Just a thought, because if the player wants to join then he must go and download the mod before he can join! :doh:
But then warzone must also be able to load a mod without the need to restart warzone. :dash1:

(AWarZoner),
Andrie

User avatar
Bonsaiheld
Rookie
Rookie
Posts: 31
Joined: 24 May 2013, 23:54
Contact:

Re: Mod's in Multiplayer

Post by Bonsaiheld » 30 May 2013, 17:07

I would also like that. That way you could also easily play Map-Mods with others (if that doesn't work yet). (:

Imagine further: We could even select and change the mods inside the game creation screen. :hmm:

User avatar
Ezio
Trained
Trained
Posts: 305
Joined: 24 Apr 2010, 16:42

Re: Mod's in Multiplayer

Post by Ezio » 30 May 2013, 18:47

which game did you see have a mod switching feature?, most modded game i played are need a restart and it could lead to memory leaks and stuff

this might help viewtopic.php?f=49&t=4320&p=106916&hili ... er#p106916
Last edited by Ezio on 30 May 2013, 18:58, edited 1 time in total.
Image
Please Read FAQ, Dev Wiki and Search forum for same post before posting

User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Mod's in Multiplayer

Post by NoQ » 30 May 2013, 18:56

Hmm. Not sure, iirc megaglest guys achieved something like that.

Post Reply