Warzone and Python

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Lord Apocalypse
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Re: Warzone and Python

Post by Lord Apocalypse » 25 Oct 2012, 15:59

If it was so slow eve online would not rely on it so heavily. Python works well for some things, just not high end rendering.

raycast
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Re: Warzone and Python

Post by raycast » 25 Oct 2012, 18:36

Or low-latency networking in computer games. Or pathfinding.

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Andrie
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Re: Warzone and Python

Post by Andrie » 25 Oct 2012, 19:56

Python is growing fast! :wink:
If you don't like Python! :Gigakach_01:
"My IRC en multiplay naam is Andrie"

Groete Andrie

raycast
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Re: Warzone and Python

Post by raycast » 26 Oct 2012, 20:39

I like python. I've done a number of projects with it.

But I know where it is good at (fast sketching, dynamic and complex things), and where it sucks (low level stuff that needs to be fast as hell). There is a good reason why a lot of the python modules are not written in python.

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Andrie
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Re: Warzone and Python

Post by Andrie » 27 Oct 2012, 16:11

Yea but use it with Cpython etc. :!: :3
"My IRC en multiplay naam is Andrie"

Groete Andrie

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Rman Virgil
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Re: Warzone and Python

Post by Rman Virgil » 27 Oct 2012, 18:29

.

You might try evangelizing WZ at the Panda3D site: http://www.panda3d.org/

http://www.panda3d.org/manual/index.php/Features


There are over 6000 member / devotees interested in game development with this foundation. Maybe some there would answer your call with great enthusiasm.... or maybe not. Give it a shot and find out. Here's the bb link:

http://www.panda3d.org/forums/index.php

.

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Andrie
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Re: Warzone and Python

Post by Andrie » 27 Oct 2012, 21:15

Thanks I will find out more!
"My IRC en multiplay naam is Andrie"

Groete Andrie

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