Idea: Queue timers and/or execute on event and nested groups

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Idea: Queue timers and/or execute on event and nested groups

Post by savage »

There are 3 things I would like to see in the next iteration of Wz. All 3 have to do with unit coordination.

1. Queue timers. The scenario would be something like: Move to position 1, wait 20 sec, attack.

2. Execute on event. Scenario: Destroy derrick, destroy defensive tower, on defensive tower destroyed move trucks from the rear and build.

3. Nested groups. Scenario: group 3 = group 1 + group 2. group 1 move to A. group 2 move to B. group 3 attack.
User avatar
aubergine
Professional
Professional
Posts: 3462
Joined: 10 Oct 2010, 00:58

Re: Idea: Queue timers and/or execute on event and nested gr

Post by aubergine »

I think queue timers would be confusing in heat of battle, as would the execute on event thing.

But I like the idea of nested groups - that would be very useful.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

I agree that they'd probably be confusing in the middle of the battle. I'm thinking more about pre-engagement. A way of coordinating the initial attack.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Idea: Queue timers and/or execute on event and nested gr

Post by NoQ »

Replace mouse with a JavaScript console? (:
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

Not replace. Supplement.
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

As a side note, adding a javascript console to the game might not be such a bad idea. It would encourage players to familiarize themselves with mods and AI creation. It might open the door to a larger variety of AI's and mods.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Idea: Queue timers and/or execute on event and nested gr

Post by NoQ »

We already have one for 3.2 in cheat mode (not very convenient, mostly for script debugging, not sure if i'll be able to win the game with it lol).
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

Come to think of it, I'm not sure that an in game js console is such a good idea. the veteran players would figure out how to be adept with it and the noobs would likely be so over matched that they'd give up on online games.

There's already a bias against noobs in the lobby. if a js console became a useful addition the noobs and vets would become even more segregated.
User avatar
The Overlord
Trained
Trained
Posts: 140
Joined: 05 Jan 2012, 00:30
Location: USA

Re: Idea: Queue timers and/or execute on event and nested gr

Post by The Overlord »

I don't get why you want to integrate noobs and advanced players ? It is not fun for noobs to be smashed every game and for the experienced to win easily all the time.
Warzone 2100 is love, life.
Member of the BDC clan and adept at multiplayer battles. Feel free to PM me questions about multiplayer.
User avatar
Rommel
Trained
Trained
Posts: 446
Joined: 03 Nov 2012, 19:44

Re: Idea: Queue timers and/or execute on event and nested gr

Post by Rommel »

Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol

There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head O_o
Moving back instead of forward
Seems to me absurd
~
Metallica - Eye of the beholder
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

The Overlord wrote:I don't get why you want to integrate noobs and advanced players ? It is not fun for noobs to be smashed every game and for the experienced to win easily all the time.
Not all noobs get smashed every game. otherwise, there would be no vets.

I was a noob 2 wks ago. now i win 50-70% of the games i'm in. mainly because i learned from being smashed by vets.

Noobs are a fact of life. the vets should just accept it and welcome it as an opportunity to mentor.
savage
Greenhorn
Posts: 12
Joined: 11 Mar 2013, 06:29

Re: Idea: Queue timers and/or execute on event and nested gr

Post by savage »

Rommel wrote:Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol

There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head O_o
I do that sometimes. I don't let it bother me too much. In fact, i'm starting to think i shouldn't build all 5 research facilities in a 6 or 8 player game. Seems like i could get where i want to go with 4 sometimes. Often the only thing available to research is stuff I consider worthless for a particular strategy and so my facilities go idle.
User avatar
Shadow Wolf TJC
Regular
Regular
Posts: 1047
Joined: 16 Apr 2011, 05:12
Location: Raleigh, NC

Re: Idea: Queue timers and/or execute on event and nested gr

Post by Shadow Wolf TJC »

Rommel wrote:Researching is where I fail, I know the paths to get where I want but for some reason I forget to click that damn button, especially if I am fighting, next thing I think RESEARCH YOU DAMN NOOB! (or more likely my teammate posts it) and then I see 5 open slots... I would love to be able to set research priorities somewhere and then just let it do it's thing, prolly never happen, but would be good for those of us that have concentration problems lol

There are some players that can just do it almost perfectly, you know those times you are just starting to research ripple emplacement and next thing they are raining on your head O_o
Personally, I'd like to be able to queue research topics as well, though we'd need a tech tree that we can bring up.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
User avatar
aubergine
Professional
Professional
Posts: 3462
Joined: 10 Oct 2010, 00:58

Re: Idea: Queue timers and/or execute on event and nested gr

Post by aubergine »

...which in turn needs scriptable GUI - I can't see any of the UI innovations happening prior to getting a system where we non-C coders can rapidly tinker with the UI.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO