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Player "0" - Does it make sense?
Posted: 24 Jan 2012, 11:34
by JDW
Hello fellow Warzoners,
Hope you all are having a good Tuesday. Well, at least it's not Monday.
My concern is with the concept of having a position called player "0" in multiplayer and skirmish games. Sure we can all count from 0 to 7
, but from a simple gamer's point of perspective, does it make any sense having a player "0" ? Why not simply have Players 1 - 8 ?
If you're thinking that player 0 is assigned to the Host, well then, think again. As Host, all you need to do is change your location on the map and you're no longer player 0 .
So what's your take on this?
Regards,
JDW.
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 11:42
by NoQ
Agreed, adding 1 to some numbers makes sense.
you're no longer player 0
You are still refered to as player 0 within scripts >.<
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 12:08
by aubergine
Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 18:01
by lav_coyote25
after 10 plus years and this debate is still going.
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 19:49
by stiv
If this makes your head hurt, think of it as a name - Player Zero, Player One... - rather than a number. We just use a number in the UI to save space.
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 19:56
by milo christiansen
It makes perfect sense to a programmer
When programming everything is indexed from zero so you can do things like: (go code)
Code: Select all
for i := 0; i < count; i++ {
[do Something]
}
And as for adding 1 to the displayed value, its easier not to.
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 21:45
by JDW
stiv wrote:If this makes your head hurt, think of it as a name - Player Zero, Player One... - rather than a number.
Thank you, I'll keep that in mind, kind sir
Re: Player "0" - Does it make sense?
Posted: 24 Jan 2012, 22:01
by bendib
I really don't care about it. It's fine the way it is, lol.
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 01:26
by Iluvalar
milo christiansen wrote:
Code: Select all
for i := 0; i < count; i++ {
[do Something]
}
Code: Select all
for i := 0; i++ < count; {
[do Something]
}
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 04:45
by stiv
Code: Select all
for i := 0; i++ < count; {
[do Something]
}
A fine example of Stuff You Should Never Do.
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 04:49
by cybersphinx
stiv wrote:A fine example of Stuff You Should Never Do.
Mixing Pascal and C?
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 05:16
by vexed
aubergine wrote:Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
base 10 ?
Let's see... a 16 player map would be 0 - F
Time to use the alphabet instead of digits, then we can have 26 player maps.
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 05:28
by lav_coyote25
vexed wrote:aubergine wrote:Now that maps can support up to 10 players, I think starting at 0 has started to make sense from an end-user perspective - it means that you can still reference any player, even the 10th player, with a single digit.
base 10 ?
Let's see... a 16 player map would be 0 - F
Time to use the alphabet instead of digits, then we can have 26 player maps.
and while your at it expand the max map size to 1024 by 1024.... i will have a candidate for that in short order.
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 07:19
by NoQ
理 Forms An Alliance With ऋ
P.S. somebody, move me to position ◕ please
Re: Player "0" - Does it make sense?
Posted: 25 Jan 2012, 07:58
by Berg
NoQ wrote:理 position
is © so you have to pay rent