For me, these things are:
- The Mad Max-type post-apocalyptic theme.
- The ability to design your own units.
- The viper mg model.
This Theme encompasses Many things for me..Per wrote:The Mad Max-type post-apocalyptic theme.
If you are talking about me, know that I'm not turning everything as a "homogenized mess". My balance keep the weapon modifier and therefore that rock/paper/scissor mechanism.stiv wrote: The trend to 'balance' everything into a homogenized mess is wrong, IMHO.
Ah, I see.Per wrote:No. I am still thinking about that. Hence the original post.Chojun wrote:What kinds of major changes are you proposing? Is there a list of them somewhere?
I'm not sure which version you are talking about suddenly. The versions on my mods or 2.3.8 ? Can you define more what you are seeking in the game it still unclear for me.zydonk wrote: I play v110 mostly (Delphinio's new stand alone - try it out) - (auto)balance has weakened the impact of slap in recent versions. (Iluvalar, with all respects for your talents, you are just an accountant at heart.)
->vexed wrote:p.s, what, nobody has listed it is as fun today, as it was back then...
Asgorath wrote:Do the new master-snapshots still catch my definition of "Warzone"?
Absolutely! In fact, I even prefer the new master-snapshots compared to 2.3.x series or any other Warzone-Version out there.
No idea what the original was like, only played the 2.3 series, but it's seriously fun.vexed wrote: p.s, what, nobody has listed it is as fun today, as it was back then...