Mini-Rocket Array

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Mini-Rocket Array

Postby grande puffo » 24 Aug 2011, 22:45

What do u think about Mini-Rocket Array? :D :D
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Re: Mini-Rocket Array

Postby IgorBrehm » 24 Aug 2011, 22:51

8)
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Re: Mini-Rocket Array

Postby NoQ » 24 Aug 2011, 23:29

A nice piece of rocket branch specializing on cyborgs and defenses. Good for harassment. Can be an instant win when obtained early enough together with hovers.
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Re: Mini-Rocket Array

Postby grande puffo » 25 Aug 2011, 22:17

and are good on what propulsion and body?
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Re: Mini-Rocket Array

Postby NoQ » 25 Aug 2011, 23:25

Usually used on cobra/python hovers to harass buildings and defenses and effectively outrange other early units, most importantly cyborgs.

I assume you're talking about skirmish/multiplayer, not about campaign.
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Re: Mini-Rocket Array

Postby grande puffo » 26 Aug 2011, 08:42

And in campaign they sucks?
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Re: Mini-Rocket Array

Postby NoQ » 26 Aug 2011, 09:51

Mostly. I haven't heard of a good use for them. Probably MRAs were supposed to be used on SUB_1_5 to get rid of enemy cyborgs, but lancers are still capable of it as well.
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Re: Mini-Rocket Array

Postby grande puffo » 26 Aug 2011, 15:00

how u break the bunkers?
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Re: Mini-Rocket Array

Postby NoQ » 26 Aug 2011, 15:15

Bunker busters are obviously designed to do that, but lancers are fine too.
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Re: Mini-Rocket Array

Postby grande puffo » 26 Aug 2011, 17:36

But they are too much slow!!
and with what body and propulsion i can make it?
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Re: Mini-Rocket Array

Postby Iluvalar » 26 Aug 2011, 18:06

Hover : for hit and run
Track : for maximal HP per $

For the body the heavier the better since you rely on it HP since rockets gives none.
Heretic 2.3 improver and proud of it.
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