Trunk 7/28

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Sick0
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Trunk 7/28

Post by Sick0 »

HI,

Just wanted to say how well the graphics are looking in the game! Just need to get some new models going now. :)

Thanks, Sick0!
Jonix
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Re: Trunk 7/28

Post by Jonix »

Yes, the graphics are ace. We do need new models as you say.
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Jorzi
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Re: Trunk 7/28

Post by Jorzi »

Check out Art Revolution mod ;) http://artrev2100.sourceforge.net/download.html
We have normal and specular mapping.
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MaNGusT
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Re: Trunk 7/28

Post by MaNGusT »

Jorzi wrote:Check out Art Revolution mod ;) http://artrev2100.sourceforge.net/download.html
We have normal and specular mapping.
only normal maps ;-) ,specular maps loading code isn't done yet. or I missed something?
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Re: Trunk 7/28

Post by Jorzi »

I rewrote the shader to use the normalmap alpha channel for specularity. If a model doesn't use normalmaps, the diffuse is used instead, preserving backwards compatibility. ;)
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MaNGusT
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Re: Trunk 7/28

Post by MaNGusT »

well.. alpha channel isn't the same as a monochrome specular map, but still works as a good start. :-)

... or I don't understand something... :|
Last edited by MaNGusT on 13 Nov 2011, 10:44, edited 1 time in total.
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Jonix
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Re: Trunk 7/28

Post by Jonix »

WOW :shock: ! THOSE GRAPHICS :D ! They're amazing :shock: !
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Re: Trunk 7/28

Post by MaNGusT »

Jonix wrote:WOW :shock: ! THOSE GRAPHICS :D ! They're amazing :shock: !
dude, pls, don't write useless posts but thank you.
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Re: Trunk 7/28

Post by Jonix »

Oops sorry, better leave this forum ~ I'm no good with graphics :(
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Re: Trunk 7/28

Post by Jorzi »

@Mangust: while editing is not entirely trouble free, the alpha channel can very well be used to describe any monochrome texture (values ranging from 0 to 1). Just avoid using black, because many image programs reduce the RGB values on entirely transparent pixels to black. My workaround is to increase the brightness by 1 before transferring the specmap to the alpha channel.
@Jonix don't take it personally, it's just general forum etiquette :)
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MaNGusT
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Re: Trunk 7/28

Post by MaNGusT »

Okay, but anyway, specular mapping doesn't work without normal maps in wz, at least on win OS.
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