Trunk 7/28
Trunk 7/28
HI,
Just wanted to say how well the graphics are looking in the game! Just need to get some new models going now.
Thanks, Sick0!
Just wanted to say how well the graphics are looking in the game! Just need to get some new models going now.
Thanks, Sick0!
Re: Trunk 7/28
Yes, the graphics are ace. We do need new models as you say.
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
Re: Trunk 7/28
Check out Art Revolution mod http://artrev2100.sourceforge.net/download.html
We have normal and specular mapping.
We have normal and specular mapping.
-insert deep philosophical statement here-
Re: Trunk 7/28
only normal maps ,specular maps loading code isn't done yet. or I missed something?Jorzi wrote:Check out Art Revolution mod http://artrev2100.sourceforge.net/download.html
We have normal and specular mapping.
Re: Trunk 7/28
I rewrote the shader to use the normalmap alpha channel for specularity. If a model doesn't use normalmaps, the diffuse is used instead, preserving backwards compatibility.
-insert deep philosophical statement here-
Re: Trunk 7/28
well.. alpha channel isn't the same as a monochrome specular map, but still works as a good start.
... or I don't understand something...
... or I don't understand something...
Last edited by MaNGusT on 13 Nov 2011, 10:44, edited 1 time in total.
Re: Trunk 7/28
WOW ! THOSE GRAPHICS ! They're amazing !
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
Re: Trunk 7/28
dude, pls, don't write useless posts but thank you.Jonix wrote:WOW ! THOSE GRAPHICS ! They're amazing !
Re: Trunk 7/28
Oops sorry, better leave this forum ~ I'm no good with graphics
"All they who take thy sword, shall perish with thy sword"
"There is no good or evil, there is only power!"
Jonix
"There is no good or evil, there is only power!"
Jonix
Re: Trunk 7/28
@Mangust: while editing is not entirely trouble free, the alpha channel can very well be used to describe any monochrome texture (values ranging from 0 to 1). Just avoid using black, because many image programs reduce the RGB values on entirely transparent pixels to black. My workaround is to increase the brightness by 1 before transferring the specmap to the alpha channel.
@Jonix don't take it personally, it's just general forum etiquette
@Jonix don't take it personally, it's just general forum etiquette
-insert deep philosophical statement here-
Re: Trunk 7/28
Okay, but anyway, specular mapping doesn't work without normal maps in wz, at least on win OS.