Keymaps

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
Post Reply
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Keymaps

Post by NoQ »

Just curious: how much do you customize the default keymap?

I usually remap Numpad Enter (that's very convenient to press with right thumb even when the hand is on the mouse) to "retreat at medium damage" (which i use really often; combination 'Ctrl+Z;Numpad Enter' thus selects all undamaged units of the same kind and sends the rest to repair), then multiplayer client screen is moved to Numpad 0 (also pressed with right thumb), unit order dialog goes to Tab, and "toggle overlays" goes to Delete; Most of this doesn't make much sense to laptop users who don't usually have a numpad. The rest is unchanged for me.
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21
Contact:

Re: Keymaps

Post by effigy »

I use the default keymaps, expect for the one for Cyborgs, because it hasn't been invented yet :(
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Keymaps

Post by Zarel »

You know, F5 also brings up the multiplayer client screen now. For laptop users, that may be easier than Fn+Enter.
User avatar
icefire
Trained
Trained
Posts: 52
Joined: 23 Jan 2010, 18:47
Location: USA

Re: Keymaps

Post by icefire »

Combined with the the group commands I really haven't found a need for extra keymaps and/or modify them. Most of the propulsion specific ones already do just fine for me.

However the return on repair is something I haven't thought of binding before, might do that in the future.
User avatar
effigy
Regular
Regular
Posts: 1217
Joined: 22 Jan 2010, 03:21
Contact:

Re: Keymaps

Post by effigy »

Someday I'm going to disable "spacebar" as the WZ Cam button (always hitting it trying to set a beacon).
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Keymaps

Post by lav_coyote25 »

effigy wrote:Someday I'm going to disable "spacebar" as the WZ Cam button (always hitting it trying to set a beacon).
:annoyed: not good... not good at all. :annoyed:
Post Reply