Isn't it possible to popup an options dialog everytime before the game starts ? Something that's not really a part of warzone but only changes it's shortcut parameters ? That would be a much friendlier approach to novice and experienced users.kage wrote: agreed. fullscreen should be default for most games, but since wz has no (functional) code for dynamically changing the resolution, i think it's better for it to stay windowed by default, so that a novice user is forced to realize they're running in low-resolution mode (i've known far too many people who buy top of the line video cards, or even midrange ones, but are unable to notice that their game is interpolated up to 1600x1200 onto their lcd from a 640x480 resolution...
Compatable with Windows XP?
Re: Compatable with Windows XP?
Re: Compatable with Windows XP?
No, this would only work for OSes using shortcuts (windows only AFAIK). Plus popping up dialogs usually requires, direct or indirect, interfacing with the native GUI system (e.g. Win API, Xlib). Which is non-portable, unless you use some kind of widget toolkit, which mostly are written in C++ (rather than just plain C)...Hatsjoe wrote: Isn't it possible to popup an options dialog everytime before the game starts ? Something that's not really a part of warzone but only changes it's shortcut parameters ? That would be a much friendlier approach to novice and experienced users.
So this would be a lot of work only to change commandline arguments.
"First make sure it works good, only then make it look good." -- Giel
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Re: Compatable with Windows XP?
actually, it is doable... if it's windows, make a shortcut, if it's a nix based system, make a sh script. something like that could probably be done fairly quickly in python using any number of toolkits (most of the modern *nix tk's are cross-platform compatible), and python's not as much of a hassle as it used to be on windows, since you can compile a python interpereter with your custom python bytecode hardcoded in (all the windows user gets is a .exe that works out of the box), and *nix platforms tend to already have python anyways.Giel wrote: No, this would only work for OSes using shortcuts (windows only AFAIK). Plus popping up dialogs usually requires, direct or indirect, interfacing with the native GUI system (e.g. Win API, Xlib). Which is non-portable, unless you use some kind of widget toolkit, which mostly are written in C++ (rather than just plain C)...
So this would be a lot of work only to change commandline arguments.
EDIT: just as easily could make a dos batch file on the windows systems -- that way, you don't need to find any windows shortcut specific libs for c, python, or whatever, and it simplifies the code a lot.
Re: Compatable with Windows XP?
Ah you intend to make it a separate application altogether? That could work. I wouldn't want to integrate it into WZ itself however.
"First make sure it works good, only then make it look good." -- Giel
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Re: Compatable with Windows XP?
I agree that full-screen should be standard. As one member pointed out, it would be difficult for a novice gamer to have problems, even with that link posted earlier. I'm an example of a novice gamer, and I can't interpret what it has to say about putting my screen to fullsize. :-\
Re: Compatable with Windows XP?
Fullscreen will now be the default for people who don't have a warzone config file yet (warzone creates this at its first run). This will be introduced in 2.0.7 when it will be released.Rocket Edge wrote: I agree that full-screen should be standard.
"First make sure it works good, only then make it look good." -- Giel
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Re: Compatable with Windows XP?
cool, that's a smart compromise.Giel wrote: Fullscreen will now be the default for people who don't have a warzone config file yet (warzone creates this at its first run). This will be introduced in 2.0.7 when it will be released.
you'd seriously want to have to click "okay" to start warzone every time you run it, even if the settings are alright? (including the additional loading time it takes for that "okay" button to come up)Giel wrote: Ah you intend to make it a separate application altogether? That could work. I wouldn't want to integrate it into WZ itself however.
besides, i'm a *nixer before all else, and we know that the "make every frontend (either via api or commandline interface to backend) seperate" philosophy is superior in just about all ways to the "make it one giant application" philosophy.
Re: Compatable with Windows XP?
Jeej !!! ;D
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Re: Compatable with Windows XP?
I think WZ starter used to do this.Giel wrote: Ah you intend to make it a separate application altogether? That could work. I wouldn't want to integrate it into WZ itself however.
Re: Compatable with Windows XP?
Aah yes, a long time agoUrbanVoyeur wrote: I think WZ starter used to do this.
I actually meant something like wz starter when i suggested addind a start up tool for warzone. But giel's current solutions seems good enough to me
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Re: Compatable with Windows XP?
Good stuff.