I really don't see the point of this. Choosing smaller time intervals isn't really something you need the game to do for you. The game already tells you how long you take. We could give a achievements or something for finishing under a certain time limit, but to abruptly stop someone after a certain amount of time seems silly.crycrytax wrote:also, (just a suggestion) besides the choice of picking the level of difficulty, maybe the ability to choose smaller time intervals for the level completion. What I mean is that for example if a level has 60min to complete, the ability to choose a chorter time interval to lets say 45min, would really create a challange for the player. Just a suggestion. but i love this new option
Naming the campaign levels
Re: Naming the campaign levels
Re: Naming the campaign levels
Speaking of achievements. I used to laugh at the idea, but once I started playing a certain other game I mentioned earlier in this thread, I can certainly see the attraction. They cost so little to add, but add a whole dimension to the (meta-)game.
Re: Naming the campaign levels
I do like the achievements better than what I suggested previuoslyZarel wrote:I really don't see the point of this. Choosing smaller time intervals isn't really something you need the game to do for you. The game already tells you how long you take. We could give a achievements or something for finishing under a certain time limit, but to abruptly stop someone after a certain amount of time seems silly.
My game handle is McCallister. I play mostly from 7pm -10pm Eastern Time. My WZ server is called "Good Times Server"
Re: Naming the campaign levels
By the way -
Alpha 2:
"New Energy" sounds grammatically awkward. In addition, whenever possible, the title should help remind the user of which level it was (and vice versa).
Alpha 12:
Heh, I didn't like "Paradigm Shift" since it didn't make it clear that the NP was getting destroyed. "Paradigm Shift" might work better for Alpha 5.
Alpha 2:
"New Energy" sounds grammatically awkward. In addition, whenever possible, the title should help remind the user of which level it was (and vice versa).
Alpha 12:
Heh, I didn't like "Paradigm Shift" since it didn't make it clear that the NP was getting destroyed. "Paradigm Shift" might work better for Alpha 5.
Re: Naming the campaign levels
There were a lot of good suggestions! I have made a list of my favourites, with some new ones by me where I found none that I liked:
- Alpha 1: Arrival
- Alpha 2: Perimeter Defense
- Alpha 3: First Offensive
- Alpha 4: By Any Means Necessary
- Alpha 5: First Contact
- Alpha 6: Invasion
- Alpha 7: Foothold
- Alpha 8: Reconnaissance
- Alpha 9: Primary Objective
- Alpha 10: Counter Attack Counterattack
- Alpha 11: Entrapment
- Alpha 12: Paradigm Shift
- Beta 1: Just in Time
- Beta 2: Rescue
- Beta 3: Hold the Line
- Beta 4: Interception
- Beta 5: Wings
- Beta 6: Fallout
- Beta 7: Revelations
- Beta 8: Disruption
- Beta 9: Clear the Air
- Beta 10: Contingency Plan
- Beta 11: Evacuate
- Gamma 1: The Beginning of the End
- Gamma 2: Pre-Emptive Strike
- Gamma 3: All Your Base
- Gamma 4: What Once Was Lost
- Gamma 5: Assimilation The Enemy Within
- Gamma 6: Welcome Home
- Gamma 7: The Key
- Gamma 8: Time Out
- Gamma 9: Final Encounter
- Rman Virgil
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Re: Naming the campaign levels
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Sure 'nough, far more evocative & tantalizing these.
- RV
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Sure 'nough, far more evocative & tantalizing these.
- RV
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Re: Naming the campaign levels
Nice idea about the level select but how would you handle the fact that your base and units carry over from each levels? I guess it would be from the latest save data?
Also a few suggestions.
* Alpha 1: Humble Beginnings
* Alpha 2: Arizona Badlands
* Alpha 3: Knowledge is Power
* Alpha 4: Transport Assault
* Alpha 5: A New Threat
* Alpha 6: Alpha Base Defence
* Alpha 7: Vipers Nest
* Alpha 8: Desert Fury
* Alpha 9: The Synaptic Link
* Alpha 10: Counterattack
* Alpha 11: Race against Time
* Alpha 12: Paradigm Headquarters
Beta 1: New in Town
Gamma 1: The Rocky Mounties
Gamma 2: Exposure
Gamma 3: Nuclear Winter
Gamma 4: The Fate of Team Gamma
Gamma 5: Enemy Within
Gamma 6: The Edge of the Precipice
Gamma 7: Heavens Fury
Gamma 8: Race Against Time
Gamma 9: Endgame
Also a few suggestions.
* Alpha 1: Humble Beginnings
* Alpha 2: Arizona Badlands
* Alpha 3: Knowledge is Power
* Alpha 4: Transport Assault
* Alpha 5: A New Threat
* Alpha 6: Alpha Base Defence
* Alpha 7: Vipers Nest
* Alpha 8: Desert Fury
* Alpha 9: The Synaptic Link
* Alpha 10: Counterattack
* Alpha 11: Race against Time
* Alpha 12: Paradigm Headquarters
Beta 1: New in Town
Gamma 1: The Rocky Mounties
Gamma 2: Exposure
Gamma 3: Nuclear Winter
Gamma 4: The Fate of Team Gamma
Gamma 5: Enemy Within
Gamma 6: The Edge of the Precipice
Gamma 7: Heavens Fury
Gamma 8: Race Against Time
Gamma 9: Endgame
Re: Naming the campaign levels
Yes. My idea right now is to squirrel away a savegame before each level starts that is used to populate a menu that allows you to replay any mission. Also, when you select a mission there or restart a mission, you should be able to select a difficulty level that is the same or lower than the one you started with. The information about which difficulty level you played through a mission with should somehow be visible in the replay menu.
I updated my earlier post with some of your suggestions.
I updated my earlier post with some of your suggestions.
Re: Naming the campaign levels
"Pre-Emptive" can either be one word or two.
I've never liked "All Your Base". I don't mind literary allusion, but it should always sound acceptable to someone unfamiliar with the alluded work, which does not appear to be the case here.
I've never liked "All Your Base". I don't mind literary allusion, but it should always sound acceptable to someone unfamiliar with the alluded work, which does not appear to be the case here.
- Rman Virgil
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- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Naming the campaign levels
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So then what would be more effective than All Your Base ?
While WZ per se is not about memes, a case could be made for the CAM backstory being a Memeplex whose origins lay in the first Road Warrior & Terminator movies.
- RV
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So then what would be more effective than All Your Base ?
While WZ per se is not about memes, a case could be made for the CAM backstory being a Memeplex whose origins lay in the first Road Warrior & Terminator movies.
- RV
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Re: Naming the campaign levels
I agree that "All Your Base" may be a bit too cheesy. Of course, so is much of the Warzone story. Anyway, some suggestions:
- "Linked In"
- "A Fire Through the Spinal Cord"
- "Splinter in the Mind's Eye"
- "Turnabout"
... others?
- "Linked In"
- "A Fire Through the Spinal Cord"
- "Splinter in the Mind's Eye"
- "Turnabout"
... others?
- lav_coyote25
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- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Naming the campaign levels
there is a book of a similar name is there not??? possible copyright thingy???Per wrote: - "Splinter in the Mind's Eye"
sorry - it is http://en.wikipedia.org/wiki/Splinter_of_the_Mind's_Eye so it is of instead of the in and i can not believe i remembered that it was a star wars book title.
- Rman Virgil
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- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Naming the campaign levels
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Gamma 3: Operation Ferret
Not a literary allusion but rather a historical one because this mission was inspired from the Vietnam era tacs of the Wild Weasels whose unofficial motto I also really like a lot - YGBSM ..... "You Gotta Be Shittin' Me".
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Gamma 3: Operation Ferret
Not a literary allusion but rather a historical one because this mission was inspired from the Vietnam era tacs of the Wild Weasels whose unofficial motto I also really like a lot - YGBSM ..... "You Gotta Be Shittin' Me".
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