Now THAT's a Techtree!

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Giel
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Re: Now THAT's a Techtree!

Post by Giel » 19 Apr 2007, 01:10

Kyor wrote: I think .jpg conversion shall reduce the size considerablly
Filesize, maybe. Screensize, no. This is entirely black&white, JPEG hasn't been designed for that kind of pictures, so it probably won't make a huge difference. That aside the filesize is already relatively small.
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The Noid
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Re: Now THAT's a Techtree!

Post by The Noid » 18 Jul 2007, 19:53

I've been playing with grouping some tech-types together. Didn't make the image any smaller (it grew even larger) but it is a bit more readable...
http://pkedu.fbt.wur.nl/~hylke/data/techTreeMP.png

I'm starting to think this tech tree is simply to large and complex to display graphically :(

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Re: Now THAT's a Techtree!

Post by Giel » 19 Jul 2007, 02:56

Dang, it's that large right now that Firefox doesn't even display it correctly anymore.
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commondragon
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Re: Now THAT's a Techtree!

Post by commondragon » 22 Jul 2007, 21:11

Preq for EMP mortar is EMP mortar?

Right above cam 1 reaserch u have EMP mortar with a loop comming right around to itself
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cruise
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Re: Now THAT's a Techtree!

Post by cruise » 23 Jul 2007, 19:13

There's a couple like that I found when I was coding my importer (infinite loops are bad). Not quite sure what's going on with that...
[ cruise / casual-tempest.net / transference.org ]

The Noid
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Re: Now THAT's a Techtree!

Post by The Noid » 23 Jul 2007, 19:59

I guess that makes sure it's an unreachable tech :)

There are also some redundant prerequisites, where tech C depends on tech A and B, but tech B also depends on tech A, meaning you'd need A anyway for C, without C directly depending on A.

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Re: Now THAT's a Techtree!

Post by TRauMa » 14 Aug 2007, 23:10

:) Seems like great minds think alike... http://beta.digital-trauma.de/media/techtree.png
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Re: Now THAT's a Techtree!

Post by Kayiaxo » 27 Aug 2007, 15:14

Those are nice tech trees, very helpfull ^_^
Image
Credits to Kacen for making the image.

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