hence the use of an escort for the sensor tanks. towers are ok, but they can quickly become a hassle depending on the situation and opponent you face. especially if the mission is timed, or your opponent likes to draw your attention elsewhere by harassing your oil derricks and so forth. i would recommend using towers mainly for bases, forward bases, or outposts.. but this really depends on the type of player you are. if you are the type that likes the heavy build tanks and more turtle-like defense, then the towers is the best choice for you. but if you like medium to light builds and quick attacks then the mobile is for you.Outlaw325 wrote:It's stuff like Terrain issues which means you should use towers, not sensor tanks.
Towers can 'see' over any elevation change, and actually have a longer range. Sensor tanks might be mobile, but clearly this is a bad thing if they're suiciding into the enemy. I'd say just use towers, it'd be cheaper than replacing a bazillion scouts
Like I said, it really just depends on the type of player you are and the way the situation changes and how you adapt to it.