Building limits
- CABLE_MONKEY
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- Joined: 10 Mar 2007, 18:29
Building limits
Anyone know of a way to alter or remove the building limits?
Re: Building limits
there is a mod for a 300 building limit, I will try to find one that has a bigger unit limit. I know the unit limit is located in warzone.exe so if you get the sourcecode, you could make your own unit limit.
Re: Building limits
This could be a difficult task!...if you get the sourcecode, you could make your own unit limit.
We all have the same heaven, but not the same horizon.
- lav_coyote25
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Re: Building limits
actually it was already done for the original - it was called limits.wdg all you need to do is get wdg explorer and get into the limits mod (limits.wdg) and see how they did it. from what others have said/done so far...shouldnt be all that difficult to do...but then again i am NOT a programmer/dev....
;D
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if you need something...ask. i may have it.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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- Greenhorn
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Re: Building limits
Where can i get the mod for 300 building limit?
- lav_coyote25
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Re: Building limits
300 unit limit = the new 2.0.6 release.... here!!
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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- Greenhorn
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Re: Building limits
Is there a way to change building limits for structures?
Re: Building limits
This should be (afaik) done in some scripts.
We all have the same heaven, but not the same horizon.
Re: Building limits
The limit for some structures is set in rules.slo with
If you want to add structures to the limit screen or modify the limits for the limit screen, you have to modify multilim.slo file.
Code: Select all
setStructureLimits(<structure type>, <limit>, <player number>);
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- Greenhorn
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Re: Building limits
where can i get Pumpkin's MakeWDG.exe?
Re: Building limits
I assume you just want to modify the script ?? If so then just change the extension of the *.wz files to *.zip and use your favorite zip utility.RevansGeneral wrote: where can i get Pumpkin's MakeWDG.exe?
As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
"First make sure it works good, only then make it look good." -- Giel
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- Trained
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Re: Building limits
Do you mean the "WZCK_v20_Final_source"Giel wrote: As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.
It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
Re: Building limits
I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See makewdg.cUrbanVoyeur wrote: Do you mean the "WZCK_v20_Final_source"
Erm, I think you're mixing things up with PieSlicer, which is something quite different.UrbanVoyeur wrote: Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.
It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
"First make sure it works good, only then make it look good." -- Giel
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Re: Building limits
It was the Warzone Customizer Kit v2.0. There's VB code in there for MakeWDG, but I see now that it's just a GUI wrapper for the exe.Giel wrote: I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See makewdg.c
Erm, I think you're mixing things up with PieSlicer, which is something quite different.
Oh well.
But yes, i was mixing up the pie slicer C++ re-write with the customizer kit.
Last edited by UrbanVoyeur on 22 May 2007, 21:17, edited 1 time in total.
- lav_coyote25
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Re: Building limits
the makewdg.exe came with the original editworld... which can be found on the warzone2100.de site here...
this particular editor does NOT work with any of the new releases...
the beta 32 bit world editor can be found ( i think) in the downloads section on this site. and it DOES work with the new releases... it will not work with the old ones...
this particular editor does NOT work with any of the new releases...
the beta 32 bit world editor can be found ( i think) in the downloads section on this site. and it DOES work with the new releases... it will not work with the old ones...
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.