Building limits

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
User avatar
CABLE_MONKEY
New user
Posts: 5
Joined: 10 Mar 2007, 18:29

Building limits

Post by CABLE_MONKEY »

Anyone know of a way to alter or remove the building limits?
User avatar
cegrocks
Greenhorn
Posts: 6
Joined: 04 Apr 2007, 20:07
Location: Somewhere
Contact:

Re: Building limits

Post by cegrocks »

there is a mod for a 300 building limit, I will try to find one that has a bigger unit limit. I know the unit limit is located in warzone.exe so if you get the sourcecode, you could make your own unit limit.
ImageImage
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: Building limits

Post by Kamaze »

...if you get the sourcecode, you could make your own unit limit.
This could be a difficult task!
:)
We all have the same heaven, but not the same horizon.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Building limits

Post by lav_coyote25 »

actually it was already done for the original - it was called limits.wdg    all you need to do is get wdg explorer and get into the limits mod (limits.wdg) and see how they did it.  from what others have said/done so far...shouldnt be all that difficult to do...but then again i am NOT a programmer/dev....

;D

if you need something...ask.  i may have it.
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
RevansGeneral
Greenhorn
Posts: 12
Joined: 21 May 2007, 05:51

Re: Building limits

Post by RevansGeneral »

Where can i get the mod for 300 building limit?
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Building limits

Post by lav_coyote25 »

300 unit limit = the new 2.0.6 release.... here!!
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
RevansGeneral
Greenhorn
Posts: 12
Joined: 21 May 2007, 05:51

Re: Building limits

Post by RevansGeneral »

Is there a way to change building limits for structures?
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: Building limits

Post by Kamaze »

This should be (afaik) done in some scripts.
We all have the same heaven, but not the same horizon.
Troman
Trained
Trained
Posts: 424
Joined: 12 Aug 2006, 15:40
Contact:

Re: Building limits

Post by Troman »

The limit for some structures is set in rules.slo with

Code: Select all

setStructureLimits(<structure type>,	<limit>,  <player number>);
If you want to add structures to the limit screen or modify the limits for the limit screen, you have to modify multilim.slo file.
Sign Up for Beta-Testing:
?topic=1617.0
RevansGeneral
Greenhorn
Posts: 12
Joined: 21 May 2007, 05:51

Re: Building limits

Post by RevansGeneral »

where can i get Pumpkin's MakeWDG.exe?
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: Building limits

Post by Giel »

RevansGeneral wrote: where can i get Pumpkin's MakeWDG.exe?
I assume you just want to modify the script ?? If so then just change the extension of the *.wz files to *.zip and use your favorite zip utility.

As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
UrbanVoyeur
Trained
Trained
Posts: 50
Joined: 10 Mar 2007, 05:03
Location: NYC

Re: Building limits

Post by UrbanVoyeur »

Giel wrote: As for pumpkin's makewdg, I've got the source code, but it's a real pain in the arse to compile (i.e. I haven't succeeded at that yet).
Do you mean the "WZCK_v20_Final_source"

Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.

It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: Building limits

Post by Giel »

UrbanVoyeur wrote: Do you mean the "WZCK_v20_Final_source"
I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See makewdg.c
UrbanVoyeur wrote: Do you have VB 6.0? I've been able to compile it under VB 6, but it has some issues that need cleaning up before it can compile under VB 2005. I started to clean up it, but then I heard on the dev list that a C++ version was in the works, so I stopped.

It won't take much work to get it compiling under 2005, but is it worth it with a C version coming?
Erm, I think you're mixing things up with PieSlicer, which is something quite different.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
UrbanVoyeur
Trained
Trained
Posts: 50
Joined: 10 Mar 2007, 05:03
Location: NYC

Re: Building limits

Post by UrbanVoyeur »

Giel wrote: I've got it from the original source release of WZ. I'm not sure what "WZCK_v20_Final_source" is supposed to be. See makewdg.c
Erm, I think you're mixing things up with PieSlicer, which is something quite different.
It was the Warzone Customizer Kit v2.0. There's VB code in there for MakeWDG, but I see now that it's just a GUI wrapper for the exe.

Oh well.

But yes, i was mixing up the pie slicer C++ re-write with the customizer kit.
Last edited by UrbanVoyeur on 22 May 2007, 21:17, edited 1 time in total.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Building limits

Post by lav_coyote25 »

the makewdg.exe came with the original editworld...  which can be found on the warzone2100.de site here...
this particular editor does NOT work with any of the new releases...



the beta 32 bit world editor can be found ( i think) in the downloads section on this site.  and it DOES work with the new releases... it will not work with the old ones...
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Post Reply