On intuition: it is much more than the ability to estimate. It is an imprecise tool that is subject to the mood and prejudices of the person using it. If you want people to think you are fair, don't tell them "my gut tells me so".Zarel wrote:Sure, examples would be nice.sautedman wrote:Intuition really should not be the basis for decisions. Games are mechanical and don't use intuition. You should use your knowledge of how the game works to present a reasoned argument against a proposition. I know you are saying that you reply as fully as possible, but I can't count the number of times when it hasn't been sufficient.
Perhaps even worse is when you get into a discussion and then abandon it. This has happened a couple of times, and it feels like just as a point was getting made, you lost interest. If you would like examples, I can provide them.
Games may be mechanical, but they're usually complex enough that a certain level of intuition is required. Intuition, after all, is merely the ability to estimate the result of a series of complex computations without calculating the result by hand. If you disagree with my intuition that MG borgs should win against flamer borgs in a fight, you can always test it out yourself.
How can there really by anything other than "I don't know how to do this", if it's something I don't know how to do?sautedman wrote:As for those cases where you feel there isn't anything more to say, dig a little deeper. There has to be a reason. If there isn't, you really shouldn't be knocking down.
In general: the burden of proof doesn't have to fall on you. You can ask the poster (the person who posts, not a thing on a wall...) to provide argumentation for their point, proving how it would not be redundant, overpowered or whatever other metatheoretical notions you think should be satisfied for improving the game.
On a tangent: can someone define "balance" for me? How do we know when it is acheived?